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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Voidmind Creature (MM3) and Mind Flayer (XPH) CR & other help
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<blockquote data-quote="ruleslawyer" data-source="post: 1852444" data-attributes="member: 1757"><p>Thought #1: The voidmind template should have a CR adjustment based on the base creature's CR, just as with some other templates (paragon, for example). I'd put it at +1 CR for base creature's CR 8 or higher, rising to +2 for CR 5-7, and +3 for CR 4 or less. That should give the psionic abilities some balancing out.</p><p></p><p>Thought #2: The psion mind flayer is indeed tougher than the base mind flayer. Is it better than an 8th-level human telepath? Yeah. Is it better than a 9th-level human telepath? Well:</p><p></p><p>HD: 8d8 vs. 9d4. Advantage illithid.</p><p></p><p>AC: +3 natural armor. Advantage illithid.</p><p></p><p>Attacks: By weapon +4 base or by four tentacles with improved grab and extract +6 base. Advantage: MASSIVELY illithid.</p><p></p><p>SA: Mind blast and psionics vs. just psionics. Slight advantage illithid.</p><p></p><p>SQ: Telepathy and SR 25 (!) vs. none. Clear advantage illithid.</p><p></p><p>Ability scores: Assuming the NPC telepath gets an elite stat array, stats are probably Str 8, Dex 12, Con 13, Int 17, Wis 14, Cha 10. Compared to that, the illithid has +4 Str, +2 Dex, +2 Int, +3 Wis, and +7 Cha. Advantage illithid.</p><p></p><p>So, on all counts, the illithid is superior to a 9th-level NPC human telepath. Of course, I tend to think that standard-race NPCs aren't worth CR = level, but even if you assume that NPCs are worth at least CR = level -1, the illithid is a minimum CR 9. Me, I set the psionic illithid at CR 10.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 1852444, member: 1757"] Thought #1: The voidmind template should have a CR adjustment based on the base creature's CR, just as with some other templates (paragon, for example). I'd put it at +1 CR for base creature's CR 8 or higher, rising to +2 for CR 5-7, and +3 for CR 4 or less. That should give the psionic abilities some balancing out. Thought #2: The psion mind flayer is indeed tougher than the base mind flayer. Is it better than an 8th-level human telepath? Yeah. Is it better than a 9th-level human telepath? Well: HD: 8d8 vs. 9d4. Advantage illithid. AC: +3 natural armor. Advantage illithid. Attacks: By weapon +4 base or by four tentacles with improved grab and extract +6 base. Advantage: MASSIVELY illithid. SA: Mind blast and psionics vs. just psionics. Slight advantage illithid. SQ: Telepathy and SR 25 (!) vs. none. Clear advantage illithid. Ability scores: Assuming the NPC telepath gets an elite stat array, stats are probably Str 8, Dex 12, Con 13, Int 17, Wis 14, Cha 10. Compared to that, the illithid has +4 Str, +2 Dex, +2 Int, +3 Wis, and +7 Cha. Advantage illithid. So, on all counts, the illithid is superior to a 9th-level NPC human telepath. Of course, I tend to think that standard-race NPCs aren't worth CR = level, but even if you assume that NPCs are worth at least CR = level -1, the illithid is a minimum CR 9. Me, I set the psionic illithid at CR 10. [/QUOTE]
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Voidmind Creature (MM3) and Mind Flayer (XPH) CR & other help
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