Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Voidrunner’s Codex Playtest: Psion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stalker0" data-source="post: 8580923" data-attributes="member: 5889"><p>My quick and dirty based on initial read:</p><p></p><p>1) Powerslide: A very cool mechanic, and I think captures a lot of the flavor people always feel is missing in dnd spellcasting, the ability to just "make stuff happen". I think the power cost seems reasonable with the failure chance, but I also appreciate it doesn't drop my action, I think that is critical to making this work.</p><p></p><p>My one beef, I think the percentile is backwards, we still live in the "higher is better" d20 mentality. Make it percentile + psion level > 50% (which is what you do with your "run on empty" ability later in the document). Its cleaner and more intuitive.</p><p></p><p>Also, I do think having both "powersurge" and "powerslide" is just phonetically too close, I can see people getting tripped up there. I would change the name of Powerslide, powersurge intuitively tells me its about powering up something, powerslide is more iffy.</p><p></p><p>2) Code of Consequence: Nothing mechanically wrong but the flavor here just feels weird to me.</p><p></p><p>3) Mental Discipline: Just checking, does this mean I can powersurge a power to maximum and its still free once per day? Or is it only the base point cost that is free 1/day?</p><p></p><p>4) Suspended Breath: Perhaps suffocation will come up more often in a sci-fi setting, but at first glance it seems weird I can only do this 1/long rest as compared to other abilities.</p><p></p><p>5) Seeker's Vision (Augur): Super cool, but I am worried about the narrative break here. Unlike divinations that have good tools that can block them, there doesn't seem to be anything that stops a simple 4th level augur from finding anything, anywhere on the planet. I feel this will disrupt a LOT of DM plans way too easily.</p><p></p><p>6) Deja Vu (Augur): Too complicated. WOTC nailed the diviner's power to be both flavorful AND extremely easy to use. In comparison this is incredibly clunky and slow, involving way too much tracking and work. It needs another pass.</p><p></p><p>7) Future is now (Augur): Not quite as clunky as Deja Vu but still could result in a lot of tracking and rework. Also....why does this ability require rest in a haven, nothing else seems to require that.</p><p></p><p>8) Bend Will (Mindshear): Just confirming, by the reading this ability is completely at-will. You can dominate two targets at-will, three at 13th level. Clearly this is the hallmark ability of the class, but at-will dominate seems awfully good.</p><p></p><p>9) Cognitive Dissonance (Mindshear): The confusion part is...well....confusing! So lets say I fail two saves. Am I confused for two minutes? If I pass the initial save but then fail the second, are they confused for two rounds, or 1 round and 1 minute?</p><p></p><p>10) Energization (Warstorm): Assuming a character has two attacks by some means, does this ability work on a single attack, or for 1 round?</p><p></p><p></p><p><strong>Spells</strong></p><p></p><p>1) Farsight: Seems awfully strong for a reflex, in an exploration focused game I can easily see a player spamming this all the time. DM: Alright you all see X. Player: I cast farsight, so what do I see? over and over and over again.</p><p></p><p>2) Telejump: The powerboost somewhat implies you get an "extra" action, and can still take your normal one. I assume the intent was you simply can take your normal action inbetween the jumps, otherwise that seems exceptionally good for the power cost.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8580923, member: 5889"] My quick and dirty based on initial read: 1) Powerslide: A very cool mechanic, and I think captures a lot of the flavor people always feel is missing in dnd spellcasting, the ability to just "make stuff happen". I think the power cost seems reasonable with the failure chance, but I also appreciate it doesn't drop my action, I think that is critical to making this work. My one beef, I think the percentile is backwards, we still live in the "higher is better" d20 mentality. Make it percentile + psion level > 50% (which is what you do with your "run on empty" ability later in the document). Its cleaner and more intuitive. Also, I do think having both "powersurge" and "powerslide" is just phonetically too close, I can see people getting tripped up there. I would change the name of Powerslide, powersurge intuitively tells me its about powering up something, powerslide is more iffy. 2) Code of Consequence: Nothing mechanically wrong but the flavor here just feels weird to me. 3) Mental Discipline: Just checking, does this mean I can powersurge a power to maximum and its still free once per day? Or is it only the base point cost that is free 1/day? 4) Suspended Breath: Perhaps suffocation will come up more often in a sci-fi setting, but at first glance it seems weird I can only do this 1/long rest as compared to other abilities. 5) Seeker's Vision (Augur): Super cool, but I am worried about the narrative break here. Unlike divinations that have good tools that can block them, there doesn't seem to be anything that stops a simple 4th level augur from finding anything, anywhere on the planet. I feel this will disrupt a LOT of DM plans way too easily. 6) Deja Vu (Augur): Too complicated. WOTC nailed the diviner's power to be both flavorful AND extremely easy to use. In comparison this is incredibly clunky and slow, involving way too much tracking and work. It needs another pass. 7) Future is now (Augur): Not quite as clunky as Deja Vu but still could result in a lot of tracking and rework. Also....why does this ability require rest in a haven, nothing else seems to require that. 8) Bend Will (Mindshear): Just confirming, by the reading this ability is completely at-will. You can dominate two targets at-will, three at 13th level. Clearly this is the hallmark ability of the class, but at-will dominate seems awfully good. 9) Cognitive Dissonance (Mindshear): The confusion part is...well....confusing! So lets say I fail two saves. Am I confused for two minutes? If I pass the initial save but then fail the second, are they confused for two rounds, or 1 round and 1 minute? 10) Energization (Warstorm): Assuming a character has two attacks by some means, does this ability work on a single attack, or for 1 round? [B]Spells[/B] 1) Farsight: Seems awfully strong for a reflex, in an exploration focused game I can easily see a player spamming this all the time. DM: Alright you all see X. Player: I cast farsight, so what do I see? over and over and over again. 2) Telejump: The powerboost somewhat implies you get an "extra" action, and can still take your normal one. I assume the intent was you simply can take your normal action inbetween the jumps, otherwise that seems exceptionally good for the power cost. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Voidrunner’s Codex Playtest: Psion
Top