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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Voidrunner’s Codex Playtest: Psion
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<blockquote data-quote="Faolyn" data-source="post: 8581394" data-attributes="member: 6915329"><p>I don't have much interest in a D&D/LU-based SF game, but since there's the possibility of using the class in a fantasy game, here are my initial thoughts:</p><p></p><p>I like that the amount in your reservoir is fairly low, because too much math is annoying. But it feels <em>weird </em>to me that you are using percentiles here. Unless all the classes in Voidrunner use a percentile for something instead of a d20, it seems like such a strange change. If you're <em>not </em>changing the basic DC formula (as evidenced by the psionic attack and save numbers), I'd say just have the DC be 10 + the manifestation rating, or twice that rating, with advantage or an expertise die if it's part of your chosen mental discipline.</p><p></p><p>I like the Code of Consequence, and I would like to see more abilities like "you gain X skill and one of these specialties" in other Level Up classes/archetypes.</p><p></p><p>Guarded Mind seems weak, like you should be able to ignore the condition PB/long rest, or 1/short rest.</p><p></p><p>Now I wonder what the capstone for this class should like in a fantasy game.</p><p></p><p>While I really like the Seeker's Vision, it also seems weak. Maybe half your PB/long rest. After all, a spellcaster can cast any of those <em>locate whatever </em>spells as many times as they have spell slots, if they want to. I also find Beginner's Luck <em>hilarious. </em>This is especially odd when the Mindshear can apparently use their <em>dominate </em>ability an apparently unlimited number of times for free. Sure, Bend Mind is higher-level, but it's a bit more powerful.</p><p></p><p>All-in-all, I like this class a lot. I think it does a great job of not feeling like spells while seemingly being nearly as easy to use as spells (it's still point based, ergo math, though). There's room for expansion (psychic vampirism, probability manipulation, creating psychic doubles/tulpas, etc.) without feeling incomplete as is.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8581394, member: 6915329"] I don't have much interest in a D&D/LU-based SF game, but since there's the possibility of using the class in a fantasy game, here are my initial thoughts: I like that the amount in your reservoir is fairly low, because too much math is annoying. But it feels [I]weird [/I]to me that you are using percentiles here. Unless all the classes in Voidrunner use a percentile for something instead of a d20, it seems like such a strange change. If you're [I]not [/I]changing the basic DC formula (as evidenced by the psionic attack and save numbers), I'd say just have the DC be 10 + the manifestation rating, or twice that rating, with advantage or an expertise die if it's part of your chosen mental discipline. I like the Code of Consequence, and I would like to see more abilities like "you gain X skill and one of these specialties" in other Level Up classes/archetypes. Guarded Mind seems weak, like you should be able to ignore the condition PB/long rest, or 1/short rest. Now I wonder what the capstone for this class should like in a fantasy game. While I really like the Seeker's Vision, it also seems weak. Maybe half your PB/long rest. After all, a spellcaster can cast any of those [I]locate whatever [/I]spells as many times as they have spell slots, if they want to. I also find Beginner's Luck [I]hilarious. [/I]This is especially odd when the Mindshear can apparently use their [I]dominate [/I]ability an apparently unlimited number of times for free. Sure, Bend Mind is higher-level, but it's a bit more powerful. All-in-all, I like this class a lot. I think it does a great job of not feeling like spells while seemingly being nearly as easy to use as spells (it's still point based, ergo math, though). There's room for expansion (psychic vampirism, probability manipulation, creating psychic doubles/tulpas, etc.) without feeling incomplete as is. [/QUOTE]
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Voidrunner’s Codex Playtest: Psion
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