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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Voidrunner’s Codex Playtest: Scientist
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<blockquote data-quote="VenerableBede" data-source="post: 8606926" data-attributes="member: 7032917"><p>I like to think it’s possible, but it requires (at least in flavor) creating further limitations that don’t necessarily work for something as general as just a scientist. For example, imagine if this class represented a specific order or discipline of scientist that universally has a heart implant that provides a constant supply of power that, by its nature, can’t be stored and needs to be regularly used - kind of like Iron Man’s heart thing. If all of the devices that you made were powered by this thing, it would be completely reasonable that they would stop working shortly after you handed them off. Add flavor that this source of energy, while powerful and theoretically limitless, is also quite caustic to the materials it powers, and you also have an in-universe explanation beyond “because game balance” for why the scientist needs to constantly tinker with and repair his creations as well.</p><p></p><p>The A5e team are really good at what they do and clearly intentionally want this class to very generically represent sci-fi scientists, so I hope this doesn’t come across as criticism. I’m pretty excited for Voidrunner’s Codex and I really like what I’ve read of the playtest material so far, including the Psionic, and I like that a lot of fun mechanics are being used that we haven’t seen in our medieval fantasy games before. (I don’t know how unique some of these ideas are compared to other sci-fi TTRPGs, as I have little experience with those.) I will say I think it would have been cool if each archetype included its own sensible in-universe explanation for the limits of this class’s “science,” but it’s ultimately not necessary.</p></blockquote><p></p>
[QUOTE="VenerableBede, post: 8606926, member: 7032917"] I like to think it’s possible, but it requires (at least in flavor) creating further limitations that don’t necessarily work for something as general as just a scientist. For example, imagine if this class represented a specific order or discipline of scientist that universally has a heart implant that provides a constant supply of power that, by its nature, can’t be stored and needs to be regularly used - kind of like Iron Man’s heart thing. If all of the devices that you made were powered by this thing, it would be completely reasonable that they would stop working shortly after you handed them off. Add flavor that this source of energy, while powerful and theoretically limitless, is also quite caustic to the materials it powers, and you also have an in-universe explanation beyond “because game balance” for why the scientist needs to constantly tinker with and repair his creations as well. The A5e team are really good at what they do and clearly intentionally want this class to very generically represent sci-fi scientists, so I hope this doesn’t come across as criticism. I’m pretty excited for Voidrunner’s Codex and I really like what I’ve read of the playtest material so far, including the Psionic, and I like that a lot of fun mechanics are being used that we haven’t seen in our medieval fantasy games before. (I don’t know how unique some of these ideas are compared to other sci-fi TTRPGs, as I have little experience with those.) I will say I think it would have been cool if each archetype included its own sensible in-universe explanation for the limits of this class’s “science,” but it’s ultimately not necessary. [/QUOTE]
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Voidrunner’s Codex Playtest: Scientist
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