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<blockquote data-quote="Cleon" data-source="post: 8520181" data-attributes="member: 57383"><p>Updating the <strong><a href="https://enworld.org/index.php?posts/8519492" target="_blank">Volcano Pig</a></strong>.</p><p></p><p>Okay, the next issue covers both special traits and actions.</p><p></p><p>Basically, the problem is this little piggy doesn't do enough damage.</p><p></p><p>If we ignore its Hot Inside ability for the moment, it currently can <strong><em>Tusk</em></strong> for 10 damage (2d6 + 3) - which should be 11 (2d6 + 4) as its STR 18 (+4) by the way - or it can <strong><em>Snort</em></strong> for 14/7 fire damage (4d6 save for half), for 10.5 on average if there's a 50% chance of saving.</p><p></p><p>If it Charges, it can add 2d6 to its <em><strong>Tusk</strong></em> for 18 (4d6 + 4) damage.</p><p></p><p>Compare that to its Challenge 5 peers:</p><p></p><p><strong><a href="https://www.5esrd.com/gamemastering/monsters-foes/monsters-by-type/elementals/elementals/fire-elemental/" target="_blank">Fire Elemental</a></strong>: Two touch attacks doing 2d6+3 plus igniting for 1d10/round for 31 damage (4d6+6 + 2d10).</p><p><strong><a href="https://www.5esrd.com/gamemastering/monsters-foes/monsters-by-type/elementals/elementals/earth-elemental/" target="_blank">Earth Elemental</a></strong>: Two slams doing 2d8+5 for 28 damage (4d8+10) - note they have a 10 ft. reach, with is a significant advantage.</p><p><strong><a href="https://www.5esrd.com/gamemastering/monsters-foes/monsters-by-type/elementals/xorn/" target="_blank">Xorn</a></strong>: Three claws doing 1d6+3 plus a 3d6+3 bite for 33 damage (6d6+12).</p><p></p><p>So the Volcano Pig needs to be significantly more lethal to be on par with its competition.</p><p></p><p>I would suggest giving removing the Snort's recharge requirement and giving Multiattack so it can Tusk and Snort in the same round. Still, that's only 21.5 damage so I'd then increase the Tusks by another 1d6 and cause its snort to ignite targets that fail their save. Might as well just have that do the same 1d10 damage as a Fire Elemental's ignition.</p><p></p><p>That increases the damage to 27.75 or the same as an Earth Elemental. Since the Pig can boost its damage with a Charge every now and then that'll likely even out about right over the course of a combat.</p><p></p><p>Also, I like the idea of it having a Recharge attack, so maybe it can hawk up a <strong><a href="https://en.wikipedia.org/wiki/Lava_bomb" target="_blank">lava bomb</a></strong> as a ranged attack every now and then? Preferably one of those "explodes on impact" types of lava bomb, since those are the most fun.*</p><p></p><p>*Quantity of fun may vary depending on whether you're the DM or the recipient PCs.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8520181, member: 57383"] Updating the [B][URL='https://enworld.org/index.php?posts/8519492']Volcano Pig[/URL][/B]. Okay, the next issue covers both special traits and actions. Basically, the problem is this little piggy doesn't do enough damage. If we ignore its Hot Inside ability for the moment, it currently can [B][I]Tusk[/I][/B] for 10 damage (2d6 + 3) - which should be 11 (2d6 + 4) as its STR 18 (+4) by the way - or it can [B][I]Snort[/I][/B] for 14/7 fire damage (4d6 save for half), for 10.5 on average if there's a 50% chance of saving. If it Charges, it can add 2d6 to its [I][B]Tusk[/B][/I] for 18 (4d6 + 4) damage. Compare that to its Challenge 5 peers: [B][URL='https://www.5esrd.com/gamemastering/monsters-foes/monsters-by-type/elementals/elementals/fire-elemental/']Fire Elemental[/URL][/B]: Two touch attacks doing 2d6+3 plus igniting for 1d10/round for 31 damage (4d6+6 + 2d10). [B][URL='https://www.5esrd.com/gamemastering/monsters-foes/monsters-by-type/elementals/elementals/earth-elemental/']Earth Elemental[/URL][/B]: Two slams doing 2d8+5 for 28 damage (4d8+10) - note they have a 10 ft. reach, with is a significant advantage. [B][URL='https://www.5esrd.com/gamemastering/monsters-foes/monsters-by-type/elementals/xorn/']Xorn[/URL][/B]: Three claws doing 1d6+3 plus a 3d6+3 bite for 33 damage (6d6+12). So the Volcano Pig needs to be significantly more lethal to be on par with its competition. I would suggest giving removing the Snort's recharge requirement and giving Multiattack so it can Tusk and Snort in the same round. Still, that's only 21.5 damage so I'd then increase the Tusks by another 1d6 and cause its snort to ignite targets that fail their save. Might as well just have that do the same 1d10 damage as a Fire Elemental's ignition. That increases the damage to 27.75 or the same as an Earth Elemental. Since the Pig can boost its damage with a Charge every now and then that'll likely even out about right over the course of a combat. Also, I like the idea of it having a Recharge attack, so maybe it can hawk up a [B][URL='https://en.wikipedia.org/wiki/Lava_bomb']lava bomb[/URL][/B] as a ranged attack every now and then? Preferably one of those "explodes on impact" types of lava bomb, since those are the most fun.* *Quantity of fun may vary depending on whether you're the DM or the recipient PCs. [/QUOTE]
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