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Volo’s Guide to Monsters
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<blockquote data-quote="shawnellsworth" data-source="post: 7275830" data-attributes="member: 6793503"><p><strong>5 out of 5 rating for Volo’s Guide to Monsters</strong></p><p></p><p>Excerpt from <a href="http://www.tribality.com/2016/11/23/volos-guide-to-monsters-review/" target="_blank">Tribality.com review</a></p><p></p><p>Last week, Wizards of the Coast released their latest D&D 5th edition fall supplement book, <em>Volo’s Guide to Monsters. </em>I’ve had a week with the book to read it over and even try out some monsters and extended lore in game. Volo’s Guide provides <strong>monster lore</strong>, new <strong>character races</strong> and a <strong>bestiary with nearly 100 monsters</strong>. Read on for my in depth look at this book to find out if it is a must buy for you and your gaming group.</p><p></p><p>This is one of my favorite 5th edition books and should be useful for more games out there than the <em>Sword Coast Adventurer’s Guide</em> (2015). I’ve already used lore (gnolls) and addition monsters (gnolls, NPC Blackguard) in my current game, and the content is really helpful when prepping for an encounter.</p><p></p><p>When I first received my review copy from Wizards of the Coast last week, my initial impressions were mostly positive. The book looks great and the monster entries look as good as anything in the <em>Monster Manual</em> (2014), with tons of illustrations to go with stat blocks for nearly 100 new monsters. A minor concern I had when I first held the book was it was only 224 pages, a much lower page count than the 3 core books which all push past 300 pages. As I found the time to dig deeper into the book, I quickly stopped worry about how many more monsters the book could have had and started to really enjoy everything I was reading. This book isn’t just a Monster Manual 2, a player option splat book or monster lore tome. Sword Coast Adventurer’s Guide did a good job mixing lore and mechanical options and I think that Volo does an even better job.</p><p></p><p> [h=3]Who Might Want to Avoid It?[/h] </p><ul> <li data-xf-list-type="ul">Players who like to be surprised when taking on monsters</li> <li data-xf-list-type="ul">Players who are not interested in playing more obscure racial options</li> <li data-xf-list-type="ul">Players who are looking for a substantial amount of player options</li> <li data-xf-list-type="ul">Dungeon Masters who haven’t purchased the <em>Monster Manual</em> yet</li> <li data-xf-list-type="ul">Dungeon Masters who just want a big giant Monster Manual 2 with 300+ monsters</li> </ul><p>[h=3]Who Should Buy It?[/h] </p><ul> <li data-xf-list-type="ul">Players who are interested in playing interesting new racial options</li> <li data-xf-list-type="ul">Anyone who likes monster lore (if you liked reading through the <em>Monster Manual</em>, you’ll love this), especially Dungeon Masters looking to create monsters powered with more backstory and roleplaying for their players to encounter</li> <li data-xf-list-type="ul">Dungeon Masters who find themselves wanting (or homebrewing) more monster variations to send at their players</li> <li data-xf-list-type="ul">Dungeon Masters who are running Storm King’s Thunder and are looking for more backstory and variety for their giants</li> </ul><p></p><p>I highly recommend it to anyone who falls into the ‘Who Should Buy It’ above. I would consider it a must buy for anyone who regularly runs a game with typical D&D monsters such as kobolds, gnolls, giants, orcs, goblins and iconic monsters such as mind flayers and beholders. The <em>Monster Manual</em> does a good job providing lore for dragons, devils, demons and some other monsters. It’s nice to see goblins, orcs, kobolds, etc getting the same attention (and then some) in this book.</p><p></p><p></p><p></p><p><strong><a href="http://www.tribality.com/2016/11/23/volos-guide-to-monsters-review/" target="_blank">Read the Full Review</a></strong></p></blockquote><p></p>
[QUOTE="shawnellsworth, post: 7275830, member: 6793503"] [b]5 out of 5 rating for Volo’s Guide to Monsters[/b] Excerpt from [URL="http://www.tribality.com/2016/11/23/volos-guide-to-monsters-review/"]Tribality.com review[/URL] Last week, Wizards of the Coast released their latest D&D 5th edition fall supplement book, [I]Volo’s Guide to Monsters. [/I]I’ve had a week with the book to read it over and even try out some monsters and extended lore in game. Volo’s Guide provides [B]monster lore[/B], new [B]character races[/B] and a [B]bestiary with nearly 100 monsters[/B]. Read on for my in depth look at this book to find out if it is a must buy for you and your gaming group. This is one of my favorite 5th edition books and should be useful for more games out there than the [I]Sword Coast Adventurer’s Guide[/I] (2015). I’ve already used lore (gnolls) and addition monsters (gnolls, NPC Blackguard) in my current game, and the content is really helpful when prepping for an encounter. When I first received my review copy from Wizards of the Coast last week, my initial impressions were mostly positive. The book looks great and the monster entries look as good as anything in the [I]Monster Manual[/I] (2014), with tons of illustrations to go with stat blocks for nearly 100 new monsters. A minor concern I had when I first held the book was it was only 224 pages, a much lower page count than the 3 core books which all push past 300 pages. As I found the time to dig deeper into the book, I quickly stopped worry about how many more monsters the book could have had and started to really enjoy everything I was reading. This book isn’t just a Monster Manual 2, a player option splat book or monster lore tome. Sword Coast Adventurer’s Guide did a good job mixing lore and mechanical options and I think that Volo does an even better job. [h=3]Who Might Want to Avoid It?[/h] [LIST] [*]Players who like to be surprised when taking on monsters [*]Players who are not interested in playing more obscure racial options [*]Players who are looking for a substantial amount of player options [*]Dungeon Masters who haven’t purchased the [I]Monster Manual[/I] yet [*]Dungeon Masters who just want a big giant Monster Manual 2 with 300+ monsters [/LIST] [h=3]Who Should Buy It?[/h] [LIST] [*]Players who are interested in playing interesting new racial options [*]Anyone who likes monster lore (if you liked reading through the [I]Monster Manual[/I], you’ll love this), especially Dungeon Masters looking to create monsters powered with more backstory and roleplaying for their players to encounter [*]Dungeon Masters who find themselves wanting (or homebrewing) more monster variations to send at their players [*]Dungeon Masters who are running Storm King’s Thunder and are looking for more backstory and variety for their giants [/LIST] I highly recommend it to anyone who falls into the ‘Who Should Buy It’ above. I would consider it a must buy for anyone who regularly runs a game with typical D&D monsters such as kobolds, gnolls, giants, orcs, goblins and iconic monsters such as mind flayers and beholders. The [I]Monster Manual[/I] does a good job providing lore for dragons, devils, demons and some other monsters. It’s nice to see goblins, orcs, kobolds, etc getting the same attention (and then some) in this book. [B][URL="http://www.tribality.com/2016/11/23/volos-guide-to-monsters-review/"]Read the Full Review[/URL][/B] [/QUOTE]
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