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Volo's absurdly tiny maps
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6949626" data-attributes="member: 6787650"><p>Has anyone else noticed how absurdly tiny WotC maps are? I was looking at the maps for a hobgoblin warcamp, for example, and I noticed that the whole camp is only 200' in diameter, barely longer than a small apartment building, one-quarter the area of a baseball field. On the one hand, I suppose I could buy the idea that hobgoblins might like to have a compact central area--but there should at least be pickets and sentries placed further out, and surely they deserve to be drawn on the map!</p><p></p><p>Hobgoblins become much more powerful when they utilize their long bows effectively, so if there's one race that should be planning its camps carefully it should be the hobgoblins. Ideally hobgoblins should have cleared firing lines out to at least a hundred yards (300' past the main fort's walls), dotted with pillboxes (with a glacis) fifty yards out that can provide cover to hobgoblins facing outwards towards the enemy, but aren't usable as cover against the hobgoblins in the main fort. When the enemy gets close enough (past the earthworks), the hobgoblins pickets drop their bows and pick up their shields and close with the enemy, Dodging all the while, to activate the main fort hobgoblins' Martial Advantage extra damage.</p><p></p><p>Instead we get these tiny maps that encourage players and DMs to imagine a whole adventure taking place in an area half the size of a parking lot. (Literally. My local target's parking lot, seen <a href="https://www.google.com/maps/place/Target/@47.5421219,-122.0519853,18z/data=!3m1!5s0x54906f9d90bbda71:0x7edf0a3a44d1aac5!4m5!3m4!1s0x54906f9d95c35cbf:0x15072d4080e5f326!8m2!3d47.5421219!4d-122.050891" target="_blank">here</a>, is about 200' x 400'.) Feh.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6949626, member: 6787650"] Has anyone else noticed how absurdly tiny WotC maps are? I was looking at the maps for a hobgoblin warcamp, for example, and I noticed that the whole camp is only 200' in diameter, barely longer than a small apartment building, one-quarter the area of a baseball field. On the one hand, I suppose I could buy the idea that hobgoblins might like to have a compact central area--but there should at least be pickets and sentries placed further out, and surely they deserve to be drawn on the map! Hobgoblins become much more powerful when they utilize their long bows effectively, so if there's one race that should be planning its camps carefully it should be the hobgoblins. Ideally hobgoblins should have cleared firing lines out to at least a hundred yards (300' past the main fort's walls), dotted with pillboxes (with a glacis) fifty yards out that can provide cover to hobgoblins facing outwards towards the enemy, but aren't usable as cover against the hobgoblins in the main fort. When the enemy gets close enough (past the earthworks), the hobgoblins pickets drop their bows and pick up their shields and close with the enemy, Dodging all the while, to activate the main fort hobgoblins' Martial Advantage extra damage. Instead we get these tiny maps that encourage players and DMs to imagine a whole adventure taking place in an area half the size of a parking lot. (Literally. My local target's parking lot, seen [URL="https://www.google.com/maps/place/Target/@47.5421219,-122.0519853,18z/data=!3m1!5s0x54906f9d90bbda71:0x7edf0a3a44d1aac5!4m5!3m4!1s0x54906f9d95c35cbf:0x15072d4080e5f326!8m2!3d47.5421219!4d-122.050891"]here[/URL], is about 200' x 400'.) Feh. [/QUOTE]
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