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*Dungeons & Dragons
Volo's Guide to Monsters: First Impressions
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6937959" data-attributes="member: 6787650"><p>Because a 6th level Moon Druid rhinoceros with +12 to Stealth (proficiency + Pass Without Trace) and bonus action Hide is terrifying. I'm just imagining a Longstridered, Darkvisioned goblin rhinoceros with Mobile and Skulker feats (8th level) who fights monsters in the dark. He lurks until a monster gets 20' to 30' away, charges and gores it at advantage for 23 points of damage and knocks it prone, then uses the rest of his 60' movement to lumber (silently!) over to a new hiding spot and hide.</p><p></p><p>Imagine it from the monster's perspective. "Hey. Didn't there used to be five of us?" It's like a slasher film where the Moon Druid is the slasher and the monsters are the high school kids*!</p><p></p><p>* Counterplay is possible with readied actions and search actions, but the Moon Druid still has high odds of being in a favorable position for every engagement.</p><p></p><p>It doesn't have to be a rhinoceros of course. Could be a giant octopus or a giant constrictor snake or a polar bear or a hulking crab or a giant crocodile. But I think the rhino is funniest.</p><p></p><p>If it isn't dark you might have to spend your concentration on Fog Cloud instead of Pass Without Trace, which makes hiding less effective, but still very much worthwhile. And of course it's also useful to have Disengage available, in case you lack Mobile or need to bypass more monsters than you have attacks per turn.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6937959, member: 6787650"] Because a 6th level Moon Druid rhinoceros with +12 to Stealth (proficiency + Pass Without Trace) and bonus action Hide is terrifying. I'm just imagining a Longstridered, Darkvisioned goblin rhinoceros with Mobile and Skulker feats (8th level) who fights monsters in the dark. He lurks until a monster gets 20' to 30' away, charges and gores it at advantage for 23 points of damage and knocks it prone, then uses the rest of his 60' movement to lumber (silently!) over to a new hiding spot and hide. Imagine it from the monster's perspective. "Hey. Didn't there used to be five of us?" It's like a slasher film where the Moon Druid is the slasher and the monsters are the high school kids*! * Counterplay is possible with readied actions and search actions, but the Moon Druid still has high odds of being in a favorable position for every engagement. It doesn't have to be a rhinoceros of course. Could be a giant octopus or a giant constrictor snake or a polar bear or a hulking crab or a giant crocodile. But I think the rhino is funniest. If it isn't dark you might have to spend your concentration on Fog Cloud instead of Pass Without Trace, which makes hiding less effective, but still very much worthwhile. And of course it's also useful to have Disengage available, in case you lack Mobile or need to bypass more monsters than you have attacks per turn. [/QUOTE]
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