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Volo's Guide to Monsters: General Discussion.
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<blockquote data-quote="Dualazi" data-source="post: 6936771" data-attributes="member: 6855537"><p>As written from that posted image I agree, and it doesn’t seem like there’s a lot of room for interpretation. As such, I’d ban this in a heartbeat, that firepower amp is insane. Even at third level it’s basically doubling your modifier to damage in most cases, and while it doesn’t synergize as well with multiple attacks, they do increase its reliability. The fact that it doesn’t require any effort to trigger and comes with free CC out of the gate is just gravy. The fact that it’s necrotic damage is a slight downside, but even with the plethora of undead in D&D this still seems too good.</p><p></p><p>If you assume that a player has even 50% uptime on the ability, at 10[SUP]th[/SUP] level that’ll be an extra 50 damage that encounter. Are there any other racial abilities that can contribute that level of combat strength?</p></blockquote><p></p>
[QUOTE="Dualazi, post: 6936771, member: 6855537"] As written from that posted image I agree, and it doesn’t seem like there’s a lot of room for interpretation. As such, I’d ban this in a heartbeat, that firepower amp is insane. Even at third level it’s basically doubling your modifier to damage in most cases, and while it doesn’t synergize as well with multiple attacks, they do increase its reliability. The fact that it doesn’t require any effort to trigger and comes with free CC out of the gate is just gravy. The fact that it’s necrotic damage is a slight downside, but even with the plethora of undead in D&D this still seems too good. If you assume that a player has even 50% uptime on the ability, at 10[SUP]th[/SUP] level that’ll be an extra 50 damage that encounter. Are there any other racial abilities that can contribute that level of combat strength? [/QUOTE]
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