Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Volo's Guide to Monsters: General Discussion.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dualazi" data-source="post: 6937771" data-attributes="member: 6855537"><p>Nimble escape could give regular advantage for a small number of classes in certain conditions, it’s by no means a guarantee. Even if it was (and would be too good as such) the limited scope inherently makes it less disruptive than the fallen Aasimar. After that you just list the variant human over and over, which has been a source of contention from day one. Do you have any examples that don’t specifically rely on having access to optional feat content?</p><p></p><p>Even then, many of the examples you posted don’t stand up to any scrutiny. You’re going to have to explain how the rogue/sentinel interaction works, because by my reading the only way it’s useful is if the rogue has the reaction attack triggered while also having advantage.</p><p></p><p>100 HP is not better than 50 damage, at least not in all cases. Inspiring leader takes time to set up (10 minutes each) and its value is spread over the party. If the wizard is getting focused down, the bonus HP on the cleric aren’t helping. This leads me to the real crux though, is that killing things faster always saves you more HP than by reactively healing it. Doubly so against high-threat monsters, or those with powerful save effects. Lastly, you can stack multiple aasimar damage buffs, and I don’t believe this is the case with Inspiring leader.</p><p></p><p>Mounted combat is barely worth addressing. Mounts can’t go into a wide number of areas, it only affects medium creatures (which many of the more dangerous foes are not), the larger weapon die works out to be +1-2 at best, and you also have to figure out how to keep your mount from getting hosed by AoE effects, which was a big concern even with the old Ranger’s animal companion. I think your post is the first time I’ve seen the mounted combat feat brought up in positive fashion.</p><p></p><p>In the end, all of these options are also available for the aasimar character, at the price of missing out on a stat bump or a different feat.</p><p></p><p></p><p></p><p>First off, I put the 50% uptime into my original argument, which is incredibly low, since that means both your attacks would have to miss for ½ the combat rounds, since the ability only requires 1 hit per round to activate. If you assume that most/all attacks hit, it becomes even better than I posted. If you assume it has an 80-100% uptime, then now you’re trading 27 damage for 80-100, along with a CC opener, which cuts the opportunity cost somewhat.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 6937771, member: 6855537"] Nimble escape could give regular advantage for a small number of classes in certain conditions, it’s by no means a guarantee. Even if it was (and would be too good as such) the limited scope inherently makes it less disruptive than the fallen Aasimar. After that you just list the variant human over and over, which has been a source of contention from day one. Do you have any examples that don’t specifically rely on having access to optional feat content? Even then, many of the examples you posted don’t stand up to any scrutiny. You’re going to have to explain how the rogue/sentinel interaction works, because by my reading the only way it’s useful is if the rogue has the reaction attack triggered while also having advantage. 100 HP is not better than 50 damage, at least not in all cases. Inspiring leader takes time to set up (10 minutes each) and its value is spread over the party. If the wizard is getting focused down, the bonus HP on the cleric aren’t helping. This leads me to the real crux though, is that killing things faster always saves you more HP than by reactively healing it. Doubly so against high-threat monsters, or those with powerful save effects. Lastly, you can stack multiple aasimar damage buffs, and I don’t believe this is the case with Inspiring leader. Mounted combat is barely worth addressing. Mounts can’t go into a wide number of areas, it only affects medium creatures (which many of the more dangerous foes are not), the larger weapon die works out to be +1-2 at best, and you also have to figure out how to keep your mount from getting hosed by AoE effects, which was a big concern even with the old Ranger’s animal companion. I think your post is the first time I’ve seen the mounted combat feat brought up in positive fashion. In the end, all of these options are also available for the aasimar character, at the price of missing out on a stat bump or a different feat. First off, I put the 50% uptime into my original argument, which is incredibly low, since that means both your attacks would have to miss for ½ the combat rounds, since the ability only requires 1 hit per round to activate. If you assume that most/all attacks hit, it becomes even better than I posted. If you assume it has an 80-100% uptime, then now you’re trading 27 damage for 80-100, along with a CC opener, which cuts the opportunity cost somewhat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Volo's Guide to Monsters: General Discussion.
Top