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Volo's Guide to Monsters: General Discussion.
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6937816" data-attributes="member: 6787650"><p>Now that I know more about Volo's goblins, it seems clear that Fury of the Small is going to do damage competitive with Aasimar bonus damage too. If your 10th level Necrotic Shroud is doing 50 - (27 or whatever) damage over five rounds, and my goblin's Fury of the Small is doing 10 points of bonus damage three times per day, that's comparable, nicht so?</p><p></p><p></p><p></p><p>If the reaction attack is triggered, you have an adjacent ally almost by definition. You don't need advantage to get sneak attack damage in that case.</p><p></p><p>Also, Swashbucklers rock.</p><p></p><p></p><p></p><p>Inspiring Leader isn't reactive. It's proactive.</p><p></p><p>"Killing things faster" is a way of attempting to proactively heal yourself, but it is a rare combat indeed where doing 50 HP of damage will prevent more than 100 HP of damage to the party. It only works that way against glass cannons, such as a wizard who is about to cast Cone of Cold on the whole party, or a young white dragon who is low on HP.</p><p></p><p></p><p></p><p>I'm not going to get into a debate with you about what kinds of terrain are most common at your table. If your campaign takes place entirely inside and/or underground, then two things are true: (1) You shouldn't take Mounted Combatant, (2) Sunlight Sensitivity is not an issue at your table, so kobolds and drow become more attractive.</p><p></p><p>Your comments about Large foes puzzle me though. If you're fighting Large foes, how can you be in a place where a Large steed is not allowed? In such a scenario you aren't gaining advantage bonus, but you're still gaining the offensive bonus of +2 damage to every attack (by using a lance) and the defensive bonus of higher movement and free dashes/disengage from your mount. That's a clear win. Note also that the aforementioned higher movement/free dashes/disengages also helps to protect you and your mount from AoEs, by staying out of the dense clumps of PCs which make AoEs attractive.</p><p></p><p>Your comments on AoEs are suspect. On the one hand, I'm not going to tell you how common AoEs are at your table. On the other hand, much like your comments about mounts not being allowed to go "many" places despite fighting Large and dangerous foes, it smells like an objection based in theorycraft instead of actual play. Sure, if a mount bites the dust to an AoE attack, you'll be inconvenienced for a while until you can get a new one. You may have to draw your longsword instead of your lance, until you can cast Find Steed or Phantom Steed or borrow your buddy's horse or get to one of your backup mounts. So what? How often do you actually lose a horse that way? It would have to happen a <em>lot</em> before Mounted Combatant became worse than Necrotic Shroud. </p><p></p><p>If, arguendo, Necrotic Shroud is adding 27ish points of damage per day at 10th level, and Mounted Combatant is adding merely 2 points of damage per attack because all of your foes happen to be Large, and we ignore all the defensive benefits of a mount, then if you land one and a half hits per round of combat for six three-round combats, Mounted Combatant is adding 54 points of damage, which means you have to kill a horse every day for Mounted Combatant not to be as good as Necrotic Shroud. (Since that would mean you spend 50% of your time on average unmounted, and 50% of 54 is 27.) Does that much unavoidable non-Dex-based AoE <strong>actually happen</strong> at your table? Is every single combat against white dragons?!?</p><p></p><p></p><p></p><p>So now you're assuming 8-10 round battles, but survivability (such as what you get from Nimble Escape, Mounted Combatant, Mobile, etc.) has no value? Color me skeptical. In such battles, "kill enemies faster" is clearly not working.</p><p></p><p>The more I read about Volo's, the more Aasimar look worse than goblins.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6937816, member: 6787650"] Now that I know more about Volo's goblins, it seems clear that Fury of the Small is going to do damage competitive with Aasimar bonus damage too. If your 10th level Necrotic Shroud is doing 50 - (27 or whatever) damage over five rounds, and my goblin's Fury of the Small is doing 10 points of bonus damage three times per day, that's comparable, nicht so? If the reaction attack is triggered, you have an adjacent ally almost by definition. You don't need advantage to get sneak attack damage in that case. Also, Swashbucklers rock. Inspiring Leader isn't reactive. It's proactive. "Killing things faster" is a way of attempting to proactively heal yourself, but it is a rare combat indeed where doing 50 HP of damage will prevent more than 100 HP of damage to the party. It only works that way against glass cannons, such as a wizard who is about to cast Cone of Cold on the whole party, or a young white dragon who is low on HP. I'm not going to get into a debate with you about what kinds of terrain are most common at your table. If your campaign takes place entirely inside and/or underground, then two things are true: (1) You shouldn't take Mounted Combatant, (2) Sunlight Sensitivity is not an issue at your table, so kobolds and drow become more attractive. Your comments about Large foes puzzle me though. If you're fighting Large foes, how can you be in a place where a Large steed is not allowed? In such a scenario you aren't gaining advantage bonus, but you're still gaining the offensive bonus of +2 damage to every attack (by using a lance) and the defensive bonus of higher movement and free dashes/disengage from your mount. That's a clear win. Note also that the aforementioned higher movement/free dashes/disengages also helps to protect you and your mount from AoEs, by staying out of the dense clumps of PCs which make AoEs attractive. Your comments on AoEs are suspect. On the one hand, I'm not going to tell you how common AoEs are at your table. On the other hand, much like your comments about mounts not being allowed to go "many" places despite fighting Large and dangerous foes, it smells like an objection based in theorycraft instead of actual play. Sure, if a mount bites the dust to an AoE attack, you'll be inconvenienced for a while until you can get a new one. You may have to draw your longsword instead of your lance, until you can cast Find Steed or Phantom Steed or borrow your buddy's horse or get to one of your backup mounts. So what? How often do you actually lose a horse that way? It would have to happen a [I]lot[/I] before Mounted Combatant became worse than Necrotic Shroud. If, arguendo, Necrotic Shroud is adding 27ish points of damage per day at 10th level, and Mounted Combatant is adding merely 2 points of damage per attack because all of your foes happen to be Large, and we ignore all the defensive benefits of a mount, then if you land one and a half hits per round of combat for six three-round combats, Mounted Combatant is adding 54 points of damage, which means you have to kill a horse every day for Mounted Combatant not to be as good as Necrotic Shroud. (Since that would mean you spend 50% of your time on average unmounted, and 50% of 54 is 27.) Does that much unavoidable non-Dex-based AoE [B]actually happen[/B] at your table? Is every single combat against white dragons?!? So now you're assuming 8-10 round battles, but survivability (such as what you get from Nimble Escape, Mounted Combatant, Mobile, etc.) has no value? Color me skeptical. In such battles, "kill enemies faster" is clearly not working. The more I read about Volo's, the more Aasimar look worse than goblins. [/QUOTE]
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