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Volo's Guide to Monsters: General Discussion.
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<blockquote data-quote="GreenTengu" data-source="post: 6937969" data-attributes="member: 6777454"><p>This is such absolute crap. How is this even remotely supposed to keep up with anyone else in virtually any class?</p><p></p><p>First, the attributes... Intelligence is a straight up crap attribute that is the official dump stat of the game. If one isn't a wizard or warlock, any points put towards Intelligence are points wasted. It triggers no useful skills except "ask the DM to clarify the setting background in one super narrowly defined category" and "the crappier version of Perception that takes time and can only be used in very limited circumstances if you already as a player know the answer you want your character to find". Otherwise.... NOTHING.</p><p></p><p>Constitution, while it is important for it not to be negative, is almost useless. It triggers no skills, damage is done at such high amounts that 1 HP per level is virtually never going to make any difference and otherwise... well, it is one of the top 3 common saves. But since you cannot utilize the attribute actively and especially not offensively (and make no mistake, the current system is "whomever punches first and hard automatically wins") it is just isn't desirable. This is why you don't see a bunch of Dwarf builds which try to boost their Constitution to 20 at first level-- a max Constitution build doesn't equate to a successful character regardless of your class.</p><p></p><p>Martial Weapon proficiency is generally crap. Fighters, Paladins, and Barbarians already get all the weapons. Rogues and Bard already get all the weapons that substitute in Dexterity so they can't make use of them. Monk already gets all the weapons it needs. Wizards and Sorcerers, except the first couple levels perhaps, generally have cantrips that are far better damage options than any martial weapon would be.</p><p></p><p>Literally the only classes that can imaginably take advantage of this are Cleric and Warlock.</p><p></p><p>The Saving face thing is the only thing that maybe kind of works... But generally it just means that once per a short rest if you fail a roll by 3 or less points, you can turn it into a success. And if none of your allies are around? Well, the ONLY thing you have going for gets nullified. And it smacks in the very bad design that they intentionally avoided when they changed the way Halfling Luck worked in 5e.</p><p></p><p>And that's the end of it?!! REALLY?!! That is so much less than virtually any other race gets. Look at the High Elf which gets a skill proficiency, 2 martial and 2 standard weapons, immunity to sleep and resistance to charm, any cantrip to spam as often as they like and an extra language... Plus, THAT race gets a +2 in the god stat of Dexterity rather than the fairly inane and static stat of Constitution.</p><p></p><p>But it side-by-side with Mountain Dwarves and the evidence is presented even stronger that this was absolutely crap design. Nevermind comparing it to the ridiculously overpowered Bugbear and Goblin.</p><p></p><p>Just how valuable did the designers imagine that being able to turn one barely missed roll into a success once per a short rest would actually end up being? Because I just don't see it being all that particularly useful. Not compared to all the most comparable races who are instead going to be getting a +1 on all their most common rolls over this race.</p><p></p><p>They suck at being Fighters, they suck at being Paladins, they suck at being Rogues, they such at being Rangers, they suck at being Monks, they suck at being Bards... what is even left? Literally every single class one would imagine they would likely be, and to be fair conceptually they work for most classes... they have been shat out in a way to be absolutely terrible at all of them.</p><p></p><p>You are more or less forced to play a Warlock or just end up way, WAY worse than if you had chosen nearly any other race. Why the flip was this designed to only be a good option for Warlocks? </p><p></p><p>"Monster race" is such an absolutely piss-poor excuse for this sort of thoughtless design.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6937969, member: 6777454"] This is such absolute crap. How is this even remotely supposed to keep up with anyone else in virtually any class? First, the attributes... Intelligence is a straight up crap attribute that is the official dump stat of the game. If one isn't a wizard or warlock, any points put towards Intelligence are points wasted. It triggers no useful skills except "ask the DM to clarify the setting background in one super narrowly defined category" and "the crappier version of Perception that takes time and can only be used in very limited circumstances if you already as a player know the answer you want your character to find". Otherwise.... NOTHING. Constitution, while it is important for it not to be negative, is almost useless. It triggers no skills, damage is done at such high amounts that 1 HP per level is virtually never going to make any difference and otherwise... well, it is one of the top 3 common saves. But since you cannot utilize the attribute actively and especially not offensively (and make no mistake, the current system is "whomever punches first and hard automatically wins") it is just isn't desirable. This is why you don't see a bunch of Dwarf builds which try to boost their Constitution to 20 at first level-- a max Constitution build doesn't equate to a successful character regardless of your class. Martial Weapon proficiency is generally crap. Fighters, Paladins, and Barbarians already get all the weapons. Rogues and Bard already get all the weapons that substitute in Dexterity so they can't make use of them. Monk already gets all the weapons it needs. Wizards and Sorcerers, except the first couple levels perhaps, generally have cantrips that are far better damage options than any martial weapon would be. Literally the only classes that can imaginably take advantage of this are Cleric and Warlock. The Saving face thing is the only thing that maybe kind of works... But generally it just means that once per a short rest if you fail a roll by 3 or less points, you can turn it into a success. And if none of your allies are around? Well, the ONLY thing you have going for gets nullified. And it smacks in the very bad design that they intentionally avoided when they changed the way Halfling Luck worked in 5e. And that's the end of it?!! REALLY?!! That is so much less than virtually any other race gets. Look at the High Elf which gets a skill proficiency, 2 martial and 2 standard weapons, immunity to sleep and resistance to charm, any cantrip to spam as often as they like and an extra language... Plus, THAT race gets a +2 in the god stat of Dexterity rather than the fairly inane and static stat of Constitution. But it side-by-side with Mountain Dwarves and the evidence is presented even stronger that this was absolutely crap design. Nevermind comparing it to the ridiculously overpowered Bugbear and Goblin. Just how valuable did the designers imagine that being able to turn one barely missed roll into a success once per a short rest would actually end up being? Because I just don't see it being all that particularly useful. Not compared to all the most comparable races who are instead going to be getting a +1 on all their most common rolls over this race. They suck at being Fighters, they suck at being Paladins, they suck at being Rogues, they such at being Rangers, they suck at being Monks, they suck at being Bards... what is even left? Literally every single class one would imagine they would likely be, and to be fair conceptually they work for most classes... they have been shat out in a way to be absolutely terrible at all of them. You are more or less forced to play a Warlock or just end up way, WAY worse than if you had chosen nearly any other race. Why the flip was this designed to only be a good option for Warlocks? "Monster race" is such an absolutely piss-poor excuse for this sort of thoughtless design. [/QUOTE]
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