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Volo's Guide to Monsters: General Discussion.
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6938059" data-attributes="member: 6787650"><p>[MENTION=6777454]TheHobgoblin[/MENTION], what's wrong with making Hobgoblin wizards? Wizards tend to boost Int/Dex/Con, and you're getting bonuses to two of the three. You can pick up Net proficiency so you have some way besides spamming cantrips to spend your off-rounds, and maybe heavy crossbow proficiency too to give you something to do at long range (cantrips rarely exceed 120' range). Saving face is a quasi-substitute for Resilient(everything) and can help you keep concentration and/or avoid critical save failures like a surprise Banshee wail. You aren't going to intentionally risk those saves more than 1/short rest anyway.</p><p></p><p>It's not terrific, but it's not terrible either, and unlike a variant human at least you get darkvision. Hobgoblin wizards appear to be 100% reasonable.</p><p></p><p>Amusingly, Hobgoblins would make pretty decent Bladesingers if such a thing were possible, maybe better than High Elves. (The High Elf cantrips are a waste for a wizard.) Con instead of Dex is a significant change and would incline Hobgoblin bladesingers more toward spell-chucking than melee, but then that is already one of the top recommended usages of Bladesingers already. </p><p></p><p>Hobgoblin Fighter/Abjurors might also reasonably become a thing, even though that makes the martial weapon proficiency a waste.</p><p></p><p>Obviously, Hobgoblin NPCs will benefit more from Saving Face than many PCs will--but don't underestimate the number of allies in a typical party! Once you finish up adding up all the PCs and hirelings/other NPCs, the various familiars, and the Paladin's intelligent steed, that +5 may turn out to be the most common bonus.</p><p></p><p>I wonder if Saving Face is usable for initiative. Can initiative checks ever be said to "fail"?</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6938059, member: 6787650"] [MENTION=6777454]TheHobgoblin[/MENTION], what's wrong with making Hobgoblin wizards? Wizards tend to boost Int/Dex/Con, and you're getting bonuses to two of the three. You can pick up Net proficiency so you have some way besides spamming cantrips to spend your off-rounds, and maybe heavy crossbow proficiency too to give you something to do at long range (cantrips rarely exceed 120' range). Saving face is a quasi-substitute for Resilient(everything) and can help you keep concentration and/or avoid critical save failures like a surprise Banshee wail. You aren't going to intentionally risk those saves more than 1/short rest anyway. It's not terrific, but it's not terrible either, and unlike a variant human at least you get darkvision. Hobgoblin wizards appear to be 100% reasonable. Amusingly, Hobgoblins would make pretty decent Bladesingers if such a thing were possible, maybe better than High Elves. (The High Elf cantrips are a waste for a wizard.) Con instead of Dex is a significant change and would incline Hobgoblin bladesingers more toward spell-chucking than melee, but then that is already one of the top recommended usages of Bladesingers already. Hobgoblin Fighter/Abjurors might also reasonably become a thing, even though that makes the martial weapon proficiency a waste. Obviously, Hobgoblin NPCs will benefit more from Saving Face than many PCs will--but don't underestimate the number of allies in a typical party! Once you finish up adding up all the PCs and hirelings/other NPCs, the various familiars, and the Paladin's intelligent steed, that +5 may turn out to be the most common bonus. I wonder if Saving Face is usable for initiative. Can initiative checks ever be said to "fail"? [/QUOTE]
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