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<blockquote data-quote="Chaosmancer" data-source="post: 6938448" data-attributes="member: 6801228"><p>Arcana checks (You see a magical symbol, what does it do?)</p><p>Investigation Checks (Is the Door trapped?)</p><p>Religion or Nature or History checks (How do you not offend the powerful entity standing in front of you)</p><p> </p><p>Ah, but you may say that if only one person passes it is fine. Which isn’t really always the case. You check the door for traps, fail, you don’t think the door is trapped…. So why would Jim, Bob, Steve, Gary and Amanda all check for traps as well, there are no traps.</p><p> </p><p>Sure, only one person needs to pass the nature check to understand how to not offend the powerful wolf spirit…. But all that means is that one guy might not offend him, the rest of you did, which may cause problems.</p><p> </p><p>And there are spells and monsters that require Intelligence saves, they aren’t common but they exist and if a group showed up to my table, bragging about how they don’t need Intelligence scores and had scores under 10 across the board… Well, I’d finally get a chance to run that Intellect Devourer cave encounter I’ve been toying with… and that is probably all bad for that party.</p><p></p><p></p><p></p><p>I think you are being highly dismissive of political intrigue campaigns. A good plan and a few social rolls can finish a mission quicker than pulling out sword and spells to torch a thing.</p><p>Also, have you heard of Treamont’s God Wizard, highly respected wizard build. Does zero damage. So… ignores DPR and focuses on Intelligence.</p><p></p><p></p><p> </p><p>Skipping the rest of your post because it is late and jumping down to</p><p></p><p></p><p></p><p></p><p></p><p></p><p>I do not call for Perception when a player needs to use Investigation. I may sometimes allow them to substitute, but if I say Investigation, I mean Investigation.</p><p> </p><p>In case you can’t tell, I’m the DM, and sure, anecdotes are nearly worthless, but from the way you are going about this rhetoric it sounds like you are focusing almost entirely on combat and hp damage… that isn’t the entirety of the game and plenty of tables play differently.</p><p> </p><p>Plus, having a 16 in a primary stat isn’t worthless. It is decent. So Hobgoblins aren’t terrible at everything, they make very decent builds. Int and Con make for a great wizard, Arcane Trickster, or Eldritch Knight, all of whom can use the Int and the con not only helps with frontlining but helps keep concentration.</p><p> </p><p>As for my player, it is a slight homebrew situation. I am running a steampunk game with Gunslingers and Gun makers.</p><p> </p><p>He wants to make things with his Tinker’s Tools, but those are normally Intelligence Proficiency Checks, and he has a +0 Int, meaning that he often struggles to beat the DC required to make the complex items he requests. He also tried to show off his ingenuity to a Cloud Giant, and rolled poorly on Int meaning that the plans he presented were of average quality, not as great as he had claimed.</p><p> </p><p>Also, my players just entered a heavily trapped filled dungeon. Only one of them has a high Intelligence, so the Investigation checks are hurting some of them. Lucky for them at least 2 of my 3 rogues took expertise in Investigation so they are getting by, but it makes it hard for the group at times when the person trying to check for traps isn’t as good at it.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 6938448, member: 6801228"] Arcana checks (You see a magical symbol, what does it do?) Investigation Checks (Is the Door trapped?) Religion or Nature or History checks (How do you not offend the powerful entity standing in front of you) Ah, but you may say that if only one person passes it is fine. Which isn’t really always the case. You check the door for traps, fail, you don’t think the door is trapped…. So why would Jim, Bob, Steve, Gary and Amanda all check for traps as well, there are no traps. Sure, only one person needs to pass the nature check to understand how to not offend the powerful wolf spirit…. But all that means is that one guy might not offend him, the rest of you did, which may cause problems. And there are spells and monsters that require Intelligence saves, they aren’t common but they exist and if a group showed up to my table, bragging about how they don’t need Intelligence scores and had scores under 10 across the board… Well, I’d finally get a chance to run that Intellect Devourer cave encounter I’ve been toying with… and that is probably all bad for that party. I think you are being highly dismissive of political intrigue campaigns. A good plan and a few social rolls can finish a mission quicker than pulling out sword and spells to torch a thing. Also, have you heard of Treamont’s God Wizard, highly respected wizard build. Does zero damage. So… ignores DPR and focuses on Intelligence. Skipping the rest of your post because it is late and jumping down to I do not call for Perception when a player needs to use Investigation. I may sometimes allow them to substitute, but if I say Investigation, I mean Investigation. In case you can’t tell, I’m the DM, and sure, anecdotes are nearly worthless, but from the way you are going about this rhetoric it sounds like you are focusing almost entirely on combat and hp damage… that isn’t the entirety of the game and plenty of tables play differently. Plus, having a 16 in a primary stat isn’t worthless. It is decent. So Hobgoblins aren’t terrible at everything, they make very decent builds. Int and Con make for a great wizard, Arcane Trickster, or Eldritch Knight, all of whom can use the Int and the con not only helps with frontlining but helps keep concentration. As for my player, it is a slight homebrew situation. I am running a steampunk game with Gunslingers and Gun makers. He wants to make things with his Tinker’s Tools, but those are normally Intelligence Proficiency Checks, and he has a +0 Int, meaning that he often struggles to beat the DC required to make the complex items he requests. He also tried to show off his ingenuity to a Cloud Giant, and rolled poorly on Int meaning that the plans he presented were of average quality, not as great as he had claimed. Also, my players just entered a heavily trapped filled dungeon. Only one of them has a high Intelligence, so the Investigation checks are hurting some of them. Lucky for them at least 2 of my 3 rogues took expertise in Investigation so they are getting by, but it makes it hard for the group at times when the person trying to check for traps isn’t as good at it. [/QUOTE]
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