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Volo's Guide to Monsters Hobgoblins: You would think there are many cities.
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<blockquote data-quote="GreenTengu" data-source="post: 6951281" data-attributes="member: 6777454"><p>Mountain Orcs live in colder regions, particularly those that get lots of snow and other races aren't hardy enough to effectively occupy without a lot of trouble. They naturally come out of those area in order to raid the easy to take supply from the softer races once in a while, but they are so tough and hardy that they can thrive where no one else can. They also tend to live in caves and abandoned cities of Dwarves and other cavern-dwelling races. Though not DEEP in the caves as you tend to get other varieties of Orcs (Orogs) once you get too deep in there.</p><p></p><p></p><p>Gray Orcs live out on the plains as nomadic barbarians, following around whatever game it is they hunt. Naturally, they also tend to raid crop fields, caravans, and well-- anything else that is pretty easy to take down. But they nonetheless they aren't as "monsterous" in the eyes of other races as Mountain Orcs are. In fact, there are regions where they have lost so often and beaten down so badly they have effectively been turned into docile farmers, but no one respects those ones much.</p><p></p><p></p><p>Contrarily, the city-building hobgoblins as covered by Volo's guide tend to be the ones that live in warmer, more temperate climates where you can actually set yourself up a nice plantation for the slaves to work and actually turn a decent crop from it. While the guide likely presented Hobgoblins as all one thing, you also have big burly barbaric ones that also live way up north and are not particularly distinguishable from the Orcs and you also have creepy, sneaky cave-dwelling ones that live underground and they just don't have the kind of resources to set up any sort of civilization.</p><p></p><p></p><p>As for Goblins-- they live everywhere. Like... EVERYWHERE. If there is some overlooked niche or cranny that they can take shelter in and make a life by herding, growing or stealing, then they make themselves at home there-- no matter how uncomfortable or unsanitary or otherwise inhospitable they might have to put up with it being. If at least some of them can adapt to it and survive, it is worth it.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6951281, member: 6777454"] Mountain Orcs live in colder regions, particularly those that get lots of snow and other races aren't hardy enough to effectively occupy without a lot of trouble. They naturally come out of those area in order to raid the easy to take supply from the softer races once in a while, but they are so tough and hardy that they can thrive where no one else can. They also tend to live in caves and abandoned cities of Dwarves and other cavern-dwelling races. Though not DEEP in the caves as you tend to get other varieties of Orcs (Orogs) once you get too deep in there. Gray Orcs live out on the plains as nomadic barbarians, following around whatever game it is they hunt. Naturally, they also tend to raid crop fields, caravans, and well-- anything else that is pretty easy to take down. But they nonetheless they aren't as "monsterous" in the eyes of other races as Mountain Orcs are. In fact, there are regions where they have lost so often and beaten down so badly they have effectively been turned into docile farmers, but no one respects those ones much. Contrarily, the city-building hobgoblins as covered by Volo's guide tend to be the ones that live in warmer, more temperate climates where you can actually set yourself up a nice plantation for the slaves to work and actually turn a decent crop from it. While the guide likely presented Hobgoblins as all one thing, you also have big burly barbaric ones that also live way up north and are not particularly distinguishable from the Orcs and you also have creepy, sneaky cave-dwelling ones that live underground and they just don't have the kind of resources to set up any sort of civilization. As for Goblins-- they live everywhere. Like... EVERYWHERE. If there is some overlooked niche or cranny that they can take shelter in and make a life by herding, growing or stealing, then they make themselves at home there-- no matter how uncomfortable or unsanitary or otherwise inhospitable they might have to put up with it being. If at least some of them can adapt to it and survive, it is worth it. [/QUOTE]
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