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General Tabletop Discussion
*Dungeons & Dragons
Volo's Guide to Monsters - Which monsters do you want to see?
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<blockquote data-quote="Parmandur" data-source="post: 6936154" data-attributes="member: 6780330"><p>Sorry for the spelling; my phone cut off the page, so I couldn't actually see what I was writing, nor edit it (Tapatalk!).</p><p></p><p>Other line of thinking:</p><p></p><p>I could easily see a whole other book that follows the same format ad this, with other major baddies detailed, more playable races, and more new monster stats. A recent review said the book mentions on page 5 wanting to cover other monsters in future releases. What monster groups would be a good fit for a deeper look?</p><p></p><p>- Sahuagin seem an obvious choice: potential to be the baddies for a major campaign, and they have only covered the tip of the iceburg.</p><p></p><p>-Kuo-Tua seem like they would also be decent candidates: reserved IP, lots of character and potential for RP as well as combat experiences</p><p></p><p>- Drow, though they already largely feature in an AP release, would also be interesting and popular</p><p></p><p>- Genies, ogo into their culture and mindset would be fun.</p><p></p><p>- Ogres? Dunno if there is much of a story there...bit maybe?</p><p></p><p>- Lich, tables to create a really unique ancient undead wizard personality, and lair info, would be cool.</p><p></p><p>- Aboleth...because getting in their heads sounds like a solid plan.</p><p></p><p>- Vampires: again, help creating memorable individuals and building lairs would be cool.</p><p></p><p>- Cambions - fantastic Big Bads, what's their story?</p><p></p><p>- Bullywug?</p><p></p><p>- Lycanthropes could use more detail, specific guidance for PC usage.</p></blockquote><p></p>
[QUOTE="Parmandur, post: 6936154, member: 6780330"] Sorry for the spelling; my phone cut off the page, so I couldn't actually see what I was writing, nor edit it (Tapatalk!). Other line of thinking: I could easily see a whole other book that follows the same format ad this, with other major baddies detailed, more playable races, and more new monster stats. A recent review said the book mentions on page 5 wanting to cover other monsters in future releases. What monster groups would be a good fit for a deeper look? - Sahuagin seem an obvious choice: potential to be the baddies for a major campaign, and they have only covered the tip of the iceburg. -Kuo-Tua seem like they would also be decent candidates: reserved IP, lots of character and potential for RP as well as combat experiences - Drow, though they already largely feature in an AP release, would also be interesting and popular - Genies, ogo into their culture and mindset would be fun. - Ogres? Dunno if there is much of a story there...bit maybe? - Lich, tables to create a really unique ancient undead wizard personality, and lair info, would be cool. - Aboleth...because getting in their heads sounds like a solid plan. - Vampires: again, help creating memorable individuals and building lairs would be cool. - Cambions - fantastic Big Bads, what's their story? - Bullywug? - Lycanthropes could use more detail, specific guidance for PC usage. [/QUOTE]
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