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Volo's Guide to Spirits and Specters
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<blockquote data-quote="Ash Mantle" data-source="post: 7536751" data-attributes="member: 11010"><p><strong><span style="font-size: 15px"><span style="font-size: 18px">S</span>PIRITS</span></strong></p><p></p><p><strong>BEVERAGES OF THE PLANES</strong></p><p><em><strong>Perditious Ruin.</strong></em> Devils are not known for insobriety. To these creatures of absolute corrupted law, drunkenness is seen as a petty indulgence and waste, something all too ripe for exploitation. They are intolerant of drunkenness, to the extent that the consumption of alcohol is monitored closely and strictly, with punishment disproportionate to the offense; not that many devils can get drunk.</p><p>Perdition has nonetheless produced numerous beverages of fine taste and great potency, mostly as gifts to be disseminated across the cosmos from the Ministries of Immortal Diplomacy and Mortal Relations. </p><p></p><p><strong><em>Styxbrewn Ale.</em></strong> Treated with the amnesia-inducing waters of the River Styx, this particular ale mixes the potency of the memory-ravaging properties of the Styx with conventional ales. The result is a pleasantly tasting beverage that causes the drinker to forcibly forget any memories.</p><p></p><p>The magic in its creation has led to an alcoholic drink that appears muddy and unclear; a careless swirl of the liquid therein may produce memories lost to the Styx, these appear as brief visions all too readily claimed by the liquid. These images benefit the consumer in no way, they are evoked unintentionally by the magic used in its production.</p><p></p><p>Styxbrewn Ale is not for the uninitiated, it is a beverage that patrons drink with a clear aim in mind; of course, devils rarely seem inclined to disabuse the unwary of such actions.</p><p>Murderers, criminals, all those who cannot face their guilt partake of this diabolical beverage. It forces an affect similar to the <em>modify memory</em> spell, save that a failed DC 15 Wisdom saving throw save causes the memory to be forever lost.</p><p>Even to these, there are half truths to everything, Styxbrewn Ale only ever rips away five memories, any number greater than five are kept, possibly enhanced. The drinker has no choice in the memories expunged.</p><p></p><p>Those who experience alcohol poisoning with this liquid also face consequences, these must save against a DC 15 Wisdom saving throw or forget the events of the last 2d4 hours.</p></blockquote><p></p>
[QUOTE="Ash Mantle, post: 7536751, member: 11010"] [B][SIZE=4][SIZE=5]S[/SIZE]PIRITS[/SIZE][/B] [B]BEVERAGES OF THE PLANES[/B] [I][B]Perditious Ruin.[/B][/I] Devils are not known for insobriety. To these creatures of absolute corrupted law, drunkenness is seen as a petty indulgence and waste, something all too ripe for exploitation. They are intolerant of drunkenness, to the extent that the consumption of alcohol is monitored closely and strictly, with punishment disproportionate to the offense; not that many devils can get drunk. Perdition has nonetheless produced numerous beverages of fine taste and great potency, mostly as gifts to be disseminated across the cosmos from the Ministries of Immortal Diplomacy and Mortal Relations. [B][I]Styxbrewn Ale.[/I][/B] Treated with the amnesia-inducing waters of the River Styx, this particular ale mixes the potency of the memory-ravaging properties of the Styx with conventional ales. The result is a pleasantly tasting beverage that causes the drinker to forcibly forget any memories. The magic in its creation has led to an alcoholic drink that appears muddy and unclear; a careless swirl of the liquid therein may produce memories lost to the Styx, these appear as brief visions all too readily claimed by the liquid. These images benefit the consumer in no way, they are evoked unintentionally by the magic used in its production. Styxbrewn Ale is not for the uninitiated, it is a beverage that patrons drink with a clear aim in mind; of course, devils rarely seem inclined to disabuse the unwary of such actions. Murderers, criminals, all those who cannot face their guilt partake of this diabolical beverage. It forces an affect similar to the [I]modify memory[/I] spell, save that a failed DC 15 Wisdom saving throw save causes the memory to be forever lost. Even to these, there are half truths to everything, Styxbrewn Ale only ever rips away five memories, any number greater than five are kept, possibly enhanced. The drinker has no choice in the memories expunged. Those who experience alcohol poisoning with this liquid also face consequences, these must save against a DC 15 Wisdom saving throw or forget the events of the last 2d4 hours. [/QUOTE]
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