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Volo's Guide to Spirits and Specters
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<blockquote data-quote="Ash Mantle" data-source="post: 7536793" data-attributes="member: 11010"><p><em><strong>Barley and Hops.</strong></em> With the pleasing scent of hops and barley, these ooze entrap the unwary and foolish in deception and lies. Ostensibly the drunken product of some arcane folly, the beer ooze fizzes and pops with such inviting and smooth deliciousness and with such richness of colour and scent, that it leaves all who behold it enarmoured, their only thought to partake of this divine beverage before them. Many have gone to their deaths by attempting to drink from this ooze. </p><p><em><strong>Inviting and Intoxicating.</strong></em> Those who behold the beer ooze are nearly always ensnared by its visual appeal. Beer ooze can radiate a heady, intoxicating scent, but partaking in its golden liquor forces a near unbreakable addiction on creatures. </p><p></p><p><strong>BEER OOZE</strong></p><p><em>Large ooze, neutral evil</em></p><p><strong>Armor Class</strong> 7</p><p><strong>Hit Points</strong> 85 (10d10 + 30)</p><p><strong>Speed</strong> 20 ft.</p><p><strong>STR</strong> 16 (+3) <strong>DEX</strong> 5 (-3) <strong>CON</strong> 16 (+3) <strong>INT</strong> 1 (-5) <strong>WIS</strong> 6 (-2) <strong>CHA</strong> 15 (+2)</p><p><strong>Damage Immunities</strong> acid, cold, lightning, slashing </p><p><strong>Condition Immunities</strong> blinded, charmed, deafened, exhaustion, frightened, prone</p><p><strong>Senses</strong> blindsight 60 ft. (blind beyond this radius), passive Perception 8</p><p><strong>Languages</strong> —</p><p><strong>Challenge</strong> 5 (1,800 XP)</p><p></p><p><em><strong>Amorphous.</strong></em> The beer ooze can move through a space as narrow as 1 inch wide without squeezing.</p><p></p><p><em><strong>Corrosive Form.</strong></em> A creature that touches the beer ooze or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical wood or metal in 1 round.</p><p></p><p><em><strong>Dwarven Stupor.</strong></em> Dwarves make all checks and saving throws with disadvantage. </p><p></p><p><em><strong>Enslave.</strong></em> The beer ooze targets one creature it can see within 10 feet of it. The target must succeed on DC 13 Wisdom saving throw or be magically charmed by the beer ooze until the beer ooze dies or until it is on a different plane of existence from the target. The charmed target is under the beer ooze's control and can't take reactions, the target must move at its speed towards the beer ooze and start drinking from the beer ooze. Each round spent drinking from the beer ooze causes targets to gradually progress through each drunkenness stage. </p><p>Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. </p><p></p><p><strong>ACTIONS</strong></p><p><em><strong>Pseudopod.</strong></em> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.</p><p></p><p><em><strong>Engulf.</strong></em> The beer ooze moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the beer ooze enters a creature's space, the creature must make a DC 13 Dexterity saving throw.</p><p>On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.</p><p>On a failed save, the cube enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it.</p><p>An engulfed creature can try to escape by taking an action to make a DC 13 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube.</p><p>Each round immersion within the beer ooze's body forces those engulfed to gradually progress through each drunkenness stage. </p><p></p><p><em><strong>Beer Ooze Cube.</strong></em> The ooze takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw. Creatures inside the cube can be seen but have total cover.</p><p>A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 13 Strength check, and the creature making the attempt takes 10 (3d6) acid damage. The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time.</p><p>The beer ooze secretes an anesthetising liquid. A target hit by a ooze's pseudopods or engulf attack must succeed on a DC 13 Constitution saving throw or be paralyzed for 1d4 rounds, as the beer cube shoves at least a litre of alcohol into the creature's body. The cube can automatically engulf a paralyzed opponent.</p></blockquote><p></p>
[QUOTE="Ash Mantle, post: 7536793, member: 11010"] [I][B]Barley and Hops.[/B][/I] With the pleasing scent of hops and barley, these ooze entrap the unwary and foolish in deception and lies. Ostensibly the drunken product of some arcane folly, the beer ooze fizzes and pops with such inviting and smooth deliciousness and with such richness of colour and scent, that it leaves all who behold it enarmoured, their only thought to partake of this divine beverage before them. Many have gone to their deaths by attempting to drink from this ooze. [I][B]Inviting and Intoxicating.[/B][/I] Those who behold the beer ooze are nearly always ensnared by its visual appeal. Beer ooze can radiate a heady, intoxicating scent, but partaking in its golden liquor forces a near unbreakable addiction on creatures. [B]BEER OOZE[/B] [I]Large ooze, neutral evil[/I] [B]Armor Class[/B] 7 [B]Hit Points[/B] 85 (10d10 + 30) [B]Speed[/B] 20 ft. [B]STR[/B] 16 (+3) [B]DEX[/B] 5 (-3) [B]CON[/B] 16 (+3) [B]INT[/B] 1 (-5) [B]WIS[/B] 6 (-2) [B]CHA[/B] 15 (+2) [B]Damage Immunities[/B] acid, cold, lightning, slashing [B]Condition Immunities[/B] blinded, charmed, deafened, exhaustion, frightened, prone [B]Senses[/B] blindsight 60 ft. (blind beyond this radius), passive Perception 8 [B]Languages[/B] — [B]Challenge[/B] 5 (1,800 XP) [I][B]Amorphous.[/B][/I] The beer ooze can move through a space as narrow as 1 inch wide without squeezing. [I][B]Corrosive Form.[/B][/I] A creature that touches the beer ooze or hits it with a melee attack while within 5 feet of it takes 4 (1d8) acid damage. Any nonmagical weapon made of metal or wood that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal or wood that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical wood or metal in 1 round. [I][B]Dwarven Stupor.[/B][/I] Dwarves make all checks and saving throws with disadvantage. [I][B]Enslave.[/B][/I] The beer ooze targets one creature it can see within 10 feet of it. The target must succeed on DC 13 Wisdom saving throw or be magically charmed by the beer ooze until the beer ooze dies or until it is on a different plane of existence from the target. The charmed target is under the beer ooze's control and can't take reactions, the target must move at its speed towards the beer ooze and start drinking from the beer ooze. Each round spent drinking from the beer ooze causes targets to gradually progress through each drunkenness stage. Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. [B]ACTIONS[/B] [I][B]Pseudopod.[/B][/I] Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 18 (4d8) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10. [I][B]Engulf.[/B][/I] The beer ooze moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the beer ooze enters a creature's space, the creature must make a DC 13 Dexterity saving throw. On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. On a failed save, the cube enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a DC 13 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube. Each round immersion within the beer ooze's body forces those engulfed to gradually progress through each drunkenness stage. [I][B]Beer Ooze Cube.[/B][/I] The ooze takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw. Creatures inside the cube can be seen but have total cover. A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 13 Strength check, and the creature making the attempt takes 10 (3d6) acid damage. The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time. The beer ooze secretes an anesthetising liquid. A target hit by a ooze's pseudopods or engulf attack must succeed on a DC 13 Constitution saving throw or be paralyzed for 1d4 rounds, as the beer cube shoves at least a litre of alcohol into the creature's body. The cube can automatically engulf a paralyzed opponent. [/QUOTE]
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