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Volo's Warlock NPCs
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<blockquote data-quote="CapnZapp" data-source="post: 6949490" data-attributes="member: 12731"><p>Okay, so apparently what I thought was obvious wasn't. </p><p></p><p>Apologies for that. </p><p></p><p>My point is not the above. My point is that when you design a Warlock NPC you can give it armor in place of mage armor, an option you simply don't have when designing Wizard/Mage NPCs.</p><p></p><p>Doing so isn't better, from a build perspective. Not doing so isn't a mistake.</p><p></p><p>But not doing so misses the opportunity to make the Warlock NPC <strong>different from</strong> a Mage NPC. And more diversity in your NPC stat blocks is good.</p><p></p><p>There is technically nothing wrong with the Warlock NPCs as given. It's just that I think it would have been more fun if Warlock NPCs had light armor (and the Dexterity to back that up), and instead of <em>Mage Armor</em> used, say, <em>Armor of Agathys</em> right in the main stat block:</p><p></p><p>Instead of the Warlock of the Great Old One saying</p><p><strong>Armor Class</strong> 12 (15 with mage armor) </p><p><strong>Hit Points</strong> 91</p><p>it could say</p><p><strong>Armor Class</strong> 15 (studded leather; <em>armor of agathys:</em> each melee attack that hits the warlock causes 25 cold damage while its temporary hit points last)</p><p><strong>Hit Points</strong> 91 (<em>armor of agathys:</em> 25 temporary hit points)</p><p></p><p>It would have made fighting a warlock more distinct, more memorable, more different from fighting a mage. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6949490, member: 12731"] Okay, so apparently what I thought was obvious wasn't. Apologies for that. My point is not the above. My point is that when you design a Warlock NPC you can give it armor in place of mage armor, an option you simply don't have when designing Wizard/Mage NPCs. Doing so isn't better, from a build perspective. Not doing so isn't a mistake. But not doing so misses the opportunity to make the Warlock NPC [B]different from[/B] a Mage NPC. And more diversity in your NPC stat blocks is good. There is technically nothing wrong with the Warlock NPCs as given. It's just that I think it would have been more fun if Warlock NPCs had light armor (and the Dexterity to back that up), and instead of [I]Mage Armor[/I] used, say, [I]Armor of Agathys[/I] right in the main stat block: Instead of the Warlock of the Great Old One saying [B]Armor Class[/B] 12 (15 with mage armor) [B]Hit Points[/B] 91 it could say [B]Armor Class[/B] 15 (studded leather; [I]armor of agathys:[/I] each melee attack that hits the warlock causes 25 cold damage while its temporary hit points last) [B]Hit Points[/B] 91 ([I]armor of agathys:[/I] 25 temporary hit points) It would have made fighting a warlock more distinct, more memorable, more different from fighting a mage. :) [/QUOTE]
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