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General Tabletop Discussion
*Pathfinder & Starfinder
Voluntarily failing saves when spellcasters lie
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<blockquote data-quote="Kiehtan" data-source="post: 3748828" data-attributes="member: 4273"><p>Here's the answer from Wizard's customer support:</p><p></p><p>Subject </p><p>Spells - Voluntarily failing saves when spellcasters lie </p><p> </p><p> Discussion Thread </p><p> Response (Support Agent) 09/02/2007 03:40 PM </p><p>James,</p><p></p><p>Anytime a hostile effect is cast on the character they get a save. You are walking the fine line between OOC and IC "deception". The reality is, he is going to get a save. Chosing to save or not is not something you drop. You may be confusing this with SR. If he drops his SR to accept the heal? Then yes, then slay living will not check SR, but the character always gets a save against a spell they do not wish to affect them even if the character believes that spell to be friendly in nature and it is fact hostile. When their body or spirit (or whatever determines resists) senses hostile magic, it pushes back with a save.</p><p></p><p>Does that make sense? Please let me know if you need anymore help!</p><p></p><p></p><p>John K.</p><p>Customer Service Representative</p><p>Wizards of the Coast</p><p>1-800-324-6496 (US and Canada)</p><p>425-204-8069 (From all other countries)</p><p>Monday-Friday 9am-6pm PST / 12pm-9pm EST </p><p> Customer (James Silva) 09/02/2007 07:47 AM </p><p>Here's a qustion that has caused some serious debate and disagreement. Hoppefully, you guys can help:</p><p></p><p>Doug the fighter has finished his latest battle with significant injuries. He asks his friend Mike the cleric to heal his wounds, and Mike agrees. Unbeknown to Doug, Mike has been replaced by an evil doppelganger cleric. Instead of casting cure moderate wounds, the trickster casts Slay Living instead.</p><p></p><p>Does the fighter get a save?</p><p></p><p>Why?</p></blockquote><p></p>
[QUOTE="Kiehtan, post: 3748828, member: 4273"] Here's the answer from Wizard's customer support: Subject Spells - Voluntarily failing saves when spellcasters lie Discussion Thread Response (Support Agent) 09/02/2007 03:40 PM James, Anytime a hostile effect is cast on the character they get a save. You are walking the fine line between OOC and IC "deception". The reality is, he is going to get a save. Chosing to save or not is not something you drop. You may be confusing this with SR. If he drops his SR to accept the heal? Then yes, then slay living will not check SR, but the character always gets a save against a spell they do not wish to affect them even if the character believes that spell to be friendly in nature and it is fact hostile. When their body or spirit (or whatever determines resists) senses hostile magic, it pushes back with a save. Does that make sense? Please let me know if you need anymore help! John K. Customer Service Representative Wizards of the Coast 1-800-324-6496 (US and Canada) 425-204-8069 (From all other countries) Monday-Friday 9am-6pm PST / 12pm-9pm EST Customer (James Silva) 09/02/2007 07:47 AM Here's a qustion that has caused some serious debate and disagreement. Hoppefully, you guys can help: Doug the fighter has finished his latest battle with significant injuries. He asks his friend Mike the cleric to heal his wounds, and Mike agrees. Unbeknown to Doug, Mike has been replaced by an evil doppelganger cleric. Instead of casting cure moderate wounds, the trickster casts Slay Living instead. Does the fighter get a save? Why? [/QUOTE]
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