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General Tabletop Discussion
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Voluntarily taking lower Initiative?
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<blockquote data-quote="hawkeyefan" data-source="post: 6878568" data-attributes="member: 6785785"><p>I would let anyone take a 1 on initiative when first rolled if they so wished. But I would not let them delay, a tactic that I appreciate being removed in this edition. </p><p></p><p>The amount of table talk and analysis that would occur in our Pathfinder games was frustrating. Combat would grind to a halt as my player agonized over every decision possible, and would always be delaying their initiative to maximize their efforts, wreaking havoc with our initiative tracker. I used to call it going into "combat computer mode". just way too much analysis going on when we're trying to simulate a fast paced combat, where decisons have to be made instantly and without knowledge of game mechanics such as initiative order and delaying and so on.</p><p></p><p>Rant aside, if someone wanted to start combat with a low initiative, I don't really see the problem.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6878568, member: 6785785"] I would let anyone take a 1 on initiative when first rolled if they so wished. But I would not let them delay, a tactic that I appreciate being removed in this edition. The amount of table talk and analysis that would occur in our Pathfinder games was frustrating. Combat would grind to a halt as my player agonized over every decision possible, and would always be delaying their initiative to maximize their efforts, wreaking havoc with our initiative tracker. I used to call it going into "combat computer mode". just way too much analysis going on when we're trying to simulate a fast paced combat, where decisons have to be made instantly and without knowledge of game mechanics such as initiative order and delaying and so on. Rant aside, if someone wanted to start combat with a low initiative, I don't really see the problem. [/QUOTE]
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Voluntarily taking lower Initiative?
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