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Voluntarily taking lower Initiative?
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<blockquote data-quote="Guest 6801328" data-source="post: 6878849"><p>I see both behaviors...heck I *use* both. Sometimes I say "I'll take the Dodge action this turn" and sometimes I narrate what I'm doing. In general I don't bother with the narration unless I have something novel and interesting to say. I especially look for ways to narrate such that it develops my character's personality, without being repetitive. </p><p></p><p>Just think how awful our favorite fantasy fiction would be if the authors narrated every single thrust and parry from every single character for an entire fight. They don't...they narrate the key moments. Unfortunately, in RPGs we can't just ignore the <em>uninteresting</em> ones; we still have to roll the dice and determine the results. So my view is that if you can expedite the mundane bits, perhaps by saying, "I use the X Action", it leaves you more table time for the really good parts. </p><p></p><p>Not I everyone I play with in AL agrees with me; there's always one or two players who use their turn to launch into elaborate narration, little of which I can remember 15 minutes later.</p><p></p><p>And maybe that's what I'm looking for: roleplaying that you remember not only 15 minutes later but 10 years later. "Remember the time...?" Describing my Dodge action is unlikely to achieve that.</p><p></p><p>P.S. As for the part about describing what you want to do and then having the DM determine what rule applies; that works great with novice players but for players who know the game I think it's simpler to have the player just say, "I'll use the Ready action and..." etc.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 6878849"] I see both behaviors...heck I *use* both. Sometimes I say "I'll take the Dodge action this turn" and sometimes I narrate what I'm doing. In general I don't bother with the narration unless I have something novel and interesting to say. I especially look for ways to narrate such that it develops my character's personality, without being repetitive. Just think how awful our favorite fantasy fiction would be if the authors narrated every single thrust and parry from every single character for an entire fight. They don't...they narrate the key moments. Unfortunately, in RPGs we can't just ignore the [I]uninteresting[/I] ones; we still have to roll the dice and determine the results. So my view is that if you can expedite the mundane bits, perhaps by saying, "I use the X Action", it leaves you more table time for the really good parts. Not I everyone I play with in AL agrees with me; there's always one or two players who use their turn to launch into elaborate narration, little of which I can remember 15 minutes later. And maybe that's what I'm looking for: roleplaying that you remember not only 15 minutes later but 10 years later. "Remember the time...?" Describing my Dodge action is unlikely to achieve that. P.S. As for the part about describing what you want to do and then having the DM determine what rule applies; that works great with novice players but for players who know the game I think it's simpler to have the player just say, "I'll use the Ready action and..." etc. [/QUOTE]
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Voluntarily taking lower Initiative?
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