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*Dungeons & Dragons
Voluntarily taking lower Initiative?
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<blockquote data-quote="Flamestrike" data-source="post: 6880254" data-attributes="member: 6788736"><p>I disagree that its draconian. No player should be taking more than 3-6 seconds to declare an action in 5E.</p><p></p><p>Count down from 3 (6 if you want to be generous). If you reach 0, he takes the dodge action due to indecision.</p><p></p><p>He's not struggling to decide what to do, he's using the extra time to 'decide on the most <strong>optimal </strong>thing to do'.</p><p></p><p>There is no way known I would let a player slow down the game in such a manner for everyone else while he decides on the most optimal thing to do. His character doesnt have that luxury (nor does he have the omniscience that the PC does of the battlefield). The player gets a few seconds to decide and declare an action in the chaos of combat, then if no other action is declared I declare the dodge action for him and we move to the next player.</p><p></p><p>Trust me, you only have to do this once (with a fair warning before you implement it of course) and youll see players being <em>very </em>attentive when its not their turn, and combat will become a lot snappier and more dramatic.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6880254, member: 6788736"] I disagree that its draconian. No player should be taking more than 3-6 seconds to declare an action in 5E. Count down from 3 (6 if you want to be generous). If you reach 0, he takes the dodge action due to indecision. He's not struggling to decide what to do, he's using the extra time to 'decide on the most [B]optimal [/B]thing to do'. There is no way known I would let a player slow down the game in such a manner for everyone else while he decides on the most optimal thing to do. His character doesnt have that luxury (nor does he have the omniscience that the PC does of the battlefield). The player gets a few seconds to decide and declare an action in the chaos of combat, then if no other action is declared I declare the dodge action for him and we move to the next player. Trust me, you only have to do this once (with a fair warning before you implement it of course) and youll see players being [I]very [/I]attentive when its not their turn, and combat will become a lot snappier and more dramatic. [/QUOTE]
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