Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Volunteer your homebrew monsters for our Dragon magazine article project!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="zeo_evil" data-source="post: 2089968" data-attributes="member: 11766"><p>I always thought this one was my best slaadi.</p><p></p><p>Antimagic Slaad</p><p>Large Outsider (Chaotic, Extraplanar)</p><p>Hit Dice: 15d8+105 (172 hp)</p><p>Initiative: +9</p><p>Speed: 30 ft. (6 squares)</p><p>Armor Class: 31 (+5 Dex, +17 Natural, -1 Size) touch 14, flat-footed 26</p><p>Base Attack/Grapple: +15/+28</p><p>Attack: Slam +23 melee (2d6+9/19-20/x2) or disjoining touch +23 (see below)</p><p>Full Attack: 2 slams +23 melee (2d6+9/19-20/x2), bite +18 melee (3d8+4/18-20/x3) or disjoining touch +23 (see below)</p><p>Space/Reach: 10 ft./10 ft.</p><p>Special Attacks: Augmented critical, disjoining touch, improved grab, pounce</p><p>Special Qualities: Antimagic field, blindsight 60 ft., damage reduction 10/lawful and magic, darkvision 60 ft., fast healing 5, immunity to sonic, low-light vision, resistance to acid 5, cold 5, electricity 5, and fire 5, scent, spell resistance 27, telepathy 100 ft., tremorsense 60 ft.</p><p>Saves: Fort +16, Ref +14, Will +13</p><p>Abilities: Str 29, Dex 21, Con 25, Int 18, Wis 18, Cha 18</p><p>Skills: Bluff +22, Concentration +25, Decipher Script +22, Intimidate +24, Knowledge (arcana) +22, Knowledge (the planes) +22, Listen +22, Search +22, Sense Motive +22, Spellcraft +24 (+26 with scrolls), Spot +22, Use Magic Device +22 (+26 with scrolls)</p><p>Feats: Ability Focus (disjoining touch), Combat Expertise, Combat Reflexes, Improved Critical (slam), Improved Initiative, Power Attack</p><p>Environment: Ever-Shifting Chaos of Limbo</p><p>Organization: Solitary</p><p>Challenge Rating: 17</p><p>Treasure: Double standard</p><p>Alignment: Usually chaotic neutral</p><p>Advancement: 16-30 HD (Large), 31-45 HD (Huge)</p><p></p><p>This albino frog-like creature looks hunched over and warped. Its ravaged body looks malformed and sickly, yet muscular and profoundly strong. It has razor-sharp claws and rows of incredibly keen teeth, slick with drool. The creature has a malevolent grin that reveals a lust for physical conflict.</p><p></p><p>Antimagic Field (Su): Three times per day as a free action, an antimagic slaad can create an antimagic field around itself. The field is always centered on the antimagic slaad and extends to the edge of its reach. The field last a number of rounds equal to the antimagic slaad’s Constitution bonus.</p><p></p><p>Augmented Critical (Ex): The antimagic slaad’s bite threatens a critical hit on a natural attack roll of 18-20, dealing triple damage on a successful critical hit.</p><p></p><p>Blindsight (Ex): An antimagic slaad has acute hearing that gives it 60 ft. of blindsight.</p><p></p><p>Damage Reduction (Ex): An antimagic slaad’s damage reduction is extraordinary.</p><p></p><p>Disjoining Touch (Su): Three times per day as a standard action, an antimagic slaad can disjoin any magical effect or magic item it touches with a touch attack. That is, a spell or spell-like ability is ended as a dispel magic spell and a magic item must make a successful Will save (DC 23) or be turned into a normal item. This ability has a 15% chance of destroying an antimagic field, but has no effect on artifacts. A carried or worn object’s AC is equal to 10 + its size modifier + the Dexterity modifier of the carrying or wearing character. An item attended by a creature makes saving throws as the creature or uses its own saving throw bonus, whichever is better. A failed touch attack ruins the attempt. The save DC is Charisma-based and includes a +2 bonus from the Ability Focus feat.</p><p></p><p>Improved Grab (Ex): To use this ability, an antimagic slaad must hit a Large or smaller opponent with a bite attack. It can then attempt to grapple as a free action without provoking an attack of opportunity.</p><p></p><p>Pounce (Ex): If an antimagic slaad charges, it can make a full attack in the same round.</p><p></p><p>Scent (Ex): An antimagic slaad has an acute sense of smell that gives it scent.</p><p></p><p>Tremorsense (Ex): An antimagic slaad has an acute sense of touch that gives if 60 ft. of tremorsense.</p></blockquote><p></p>
[QUOTE="zeo_evil, post: 2089968, member: 11766"] I always thought this one was my best slaadi. Antimagic Slaad Large Outsider (Chaotic, Extraplanar) Hit Dice: 15d8+105 (172 hp) Initiative: +9 Speed: 30 ft. (6 squares) Armor Class: 31 (+5 Dex, +17 Natural, -1 Size) touch 14, flat-footed 26 Base Attack/Grapple: +15/+28 Attack: Slam +23 melee (2d6+9/19-20/x2) or disjoining touch +23 (see below) Full Attack: 2 slams +23 melee (2d6+9/19-20/x2), bite +18 melee (3d8+4/18-20/x3) or disjoining touch +23 (see below) Space/Reach: 10 ft./10 ft. Special Attacks: Augmented critical, disjoining touch, improved grab, pounce Special Qualities: Antimagic field, blindsight 60 ft., damage reduction 10/lawful and magic, darkvision 60 ft., fast healing 5, immunity to sonic, low-light vision, resistance to acid 5, cold 5, electricity 5, and fire 5, scent, spell resistance 27, telepathy 100 ft., tremorsense 60 ft. Saves: Fort +16, Ref +14, Will +13 Abilities: Str 29, Dex 21, Con 25, Int 18, Wis 18, Cha 18 Skills: Bluff +22, Concentration +25, Decipher Script +22, Intimidate +24, Knowledge (arcana) +22, Knowledge (the planes) +22, Listen +22, Search +22, Sense Motive +22, Spellcraft +24 (+26 with scrolls), Spot +22, Use Magic Device +22 (+26 with scrolls) Feats: Ability Focus (disjoining touch), Combat Expertise, Combat Reflexes, Improved Critical (slam), Improved Initiative, Power Attack Environment: Ever-Shifting Chaos of Limbo Organization: Solitary Challenge Rating: 17 Treasure: Double standard Alignment: Usually chaotic neutral Advancement: 16-30 HD (Large), 31-45 HD (Huge) This albino frog-like creature looks hunched over and warped. Its ravaged body looks malformed and sickly, yet muscular and profoundly strong. It has razor-sharp claws and rows of incredibly keen teeth, slick with drool. The creature has a malevolent grin that reveals a lust for physical conflict. Antimagic Field (Su): Three times per day as a free action, an antimagic slaad can create an antimagic field around itself. The field is always centered on the antimagic slaad and extends to the edge of its reach. The field last a number of rounds equal to the antimagic slaad’s Constitution bonus. Augmented Critical (Ex): The antimagic slaad’s bite threatens a critical hit on a natural attack roll of 18-20, dealing triple damage on a successful critical hit. Blindsight (Ex): An antimagic slaad has acute hearing that gives it 60 ft. of blindsight. Damage Reduction (Ex): An antimagic slaad’s damage reduction is extraordinary. Disjoining Touch (Su): Three times per day as a standard action, an antimagic slaad can disjoin any magical effect or magic item it touches with a touch attack. That is, a spell or spell-like ability is ended as a dispel magic spell and a magic item must make a successful Will save (DC 23) or be turned into a normal item. This ability has a 15% chance of destroying an antimagic field, but has no effect on artifacts. A carried or worn object’s AC is equal to 10 + its size modifier + the Dexterity modifier of the carrying or wearing character. An item attended by a creature makes saving throws as the creature or uses its own saving throw bonus, whichever is better. A failed touch attack ruins the attempt. The save DC is Charisma-based and includes a +2 bonus from the Ability Focus feat. Improved Grab (Ex): To use this ability, an antimagic slaad must hit a Large or smaller opponent with a bite attack. It can then attempt to grapple as a free action without provoking an attack of opportunity. Pounce (Ex): If an antimagic slaad charges, it can make a full attack in the same round. Scent (Ex): An antimagic slaad has an acute sense of smell that gives it scent. Tremorsense (Ex): An antimagic slaad has an acute sense of touch that gives if 60 ft. of tremorsense. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Volunteer your homebrew monsters for our Dragon magazine article project!
Top