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Voodoo-using PrC for Dark Matter
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 3071874" data-attributes="member: 1165"><p><strong>Obeah</strong></p><p>Voodoo is a magical tradition synthesized from traditional African beliefs and the Roman Catholic religion. The practitioners are called <em>houngan</em> for men and <em>mambo</em> for women; they are skilled at bribing spirits to leave their world and enter our own for brief periods of time. These spirits are often known as <em>loa</em>. The most important loa represent a traditional African deity and a Catholic saint.</p><p></p><p>Some of the best known spirits are Oshun (love and the arts), Emanjah (fertility, water and earth, mercy), Shakpana (disease), Osain (healing, known for having only one arm and one leg), Ogun (the warrior, iron, carries a machete), Shango (warrior, lightning), Legbara (death, seven feet tall). Most voodoo spells require the obeah to invite the spirit into their own body; this is called "riding" and the spirits often refer to the obeah as their "horse". During this ritual, the obeah begins to resemble the spirit possessing them; so an obeah channeling Osain will only have one arm and one leg, while an obeah channeling Legbara will seem to be very tall.</p><p></p><p>Contrary to popular belief, voodoo is not an evil practice. It can be used for great harm, but most voodoo practitioners see no reason to invite hostile spirits into their body or into their world.</p><p></p><p><strong>Requirements</strong></p><p>To qualify to become an Obeah, a character must fulfill the following criteria.</p><p> <strong>Skills:</strong> Diplomacy 5 ranks, Intimidate 5 ranks, Knowledge (theology and philosophy) 10 ranks, Sense Motive 5 ranks.</p><p></p><p><strong>Class Information</strong></p><p>The following information pertains to the Obeah prestige class.</p><p></p><p><strong>Hit Die</strong></p><p>The Obeah gains 1d6 hit points per level. The character's Constitution modifier applies.</p><p></p><p><strong>Action Points</strong></p><p>The Obeah gains a number of action points equal to 7 + one half her character level, rounded down, every time she attains a new level in this class.</p><p></p><p><strong>Class Skills</strong></p><p>The Obeah class skills are as follows.</p><p> Bluff (Cha), Concentration (Con), Craft (pharmaceuticals, visual art) (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (arcane lore, theology and philosphy) (Int), Profession (Wis), Read/Write Language (none), Sense Motive (Wis), Speak Language (none), Spellcraft (Int), Treat Injury (Wis).</p><p> <strong>Skill Points at Each Level:</strong> 3 + Int modifier.</p><p></p><p><strong>Class Features</strong></p><p>The following features pertain to the Obeah prestige class.</p><p></p><p><strong>Ayza's Juju</strong></p><p>Once per class level per day, an Obeah can call on protective spirits to protect their own fate. This functions identically to the <em>Ayza's juju</em> spell.</p><p></p><p><strong>Evil Eye</strong></p><p>Once per class level per day, an Obeah can curse an opponent with a glare. This functions indentically to the <em>evil eye</em> psionic power, but it is treated as a Necromantic divine spell. The Will save has a DC of 10 + the Obeah's class level + Charisma modifier.</p><p></p><p><strong>Effigy</strong></p><p>Once per day, an Obeah can spend an action point and empower a doll-like effigy to work hostile magic against an opponent. This curse can prevent the opponent from harming the obeah, or can cripple them. The former functions identically to the <em>effigy of black binding</em> spell, and the latter functions identically to the <em>Erzuli's fetish</em> spell. The Will save has a DC of 10 + the Obeah's class level + Charisma modifier.</p><p></p><p><strong>Gris-gris</strong></p><p>Once per day, an Obeah can create an effect from a mixture of white and black magic. The positive version draws on protective spirits and functions identically to the <em>gris-gris</em> spell. The negative version draws on hostile spirits and is a powerful hex. It is treated as a 4th-level divine spell-like ability and inflicts a -4 luck penalty to the victim's saving throws for 1 hour/class level. It has a range of 60 feet. The Will save has a DC of 10 + the Obeah's class level + Charisma modifier.</p><p></p><p><strong>Legba Rides</strong></p><p>Once per day, an Obeah can spend an action point and contact Legba, the guardian of the spirit world, inviting him into her body so she can gain his knowledge. This functions identically to the <em>Legba rides</em> spell, except the Obeah sacrifices an action point instead of experience points.</p><p></p><p><strong>Osain's Panacea</strong></p><p>Once per day, an Obeah can draw upon Osain, the loa of healing, inviting her into her body so she can perform miracles of healing. This functions identically to thte <em>panacea</em> spell.</p><p></p><p>The Numbers</p><p>BAB +1/2, Saves: Low Reflex, average Fort, high Will; Defense bonus : +1/2; Reputation bonus (as Dedicated Hero)</p><p></p><p>Level Special</p><p>1st Ayza's Juju</p><p>2nd Evil Eye</p><p>3rd Effigy</p><p>4th Gris-gris</p><p>5th Legba Rides, Panacea</p><p></p><p>Any comments? Too weak? Too strong? Pointless because it's using a lot of Acolyte spells?</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 3071874, member: 1165"] [b]Obeah[/b] Voodoo is a magical tradition synthesized from traditional African beliefs and the Roman Catholic religion. The practitioners are called [i]houngan[/i] for men and [i]mambo[/i] for women; they are skilled at bribing spirits to leave their world and enter our own for brief periods of time. These spirits are often known as [i]loa[/i]. The most important loa represent a traditional African deity and a Catholic saint. Some of the best known spirits are Oshun (love and the arts), Emanjah (fertility, water and earth, mercy), Shakpana (disease), Osain (healing, known for having only one arm and one leg), Ogun (the warrior, iron, carries a machete), Shango (warrior, lightning), Legbara (death, seven feet tall). Most voodoo spells require the obeah to invite the spirit into their own body; this is called "riding" and the spirits often refer to the obeah as their "horse". During this ritual, the obeah begins to resemble the spirit possessing them; so an obeah channeling Osain will only have one arm and one leg, while an obeah channeling Legbara will seem to be very tall. Contrary to popular belief, voodoo is not an evil practice. It can be used for great harm, but most voodoo practitioners see no reason to invite hostile spirits into their body or into their world. [b]Requirements[/b] To qualify to become an Obeah, a character must fulfill the following criteria. [b]Skills:[/b] Diplomacy 5 ranks, Intimidate 5 ranks, Knowledge (theology and philosophy) 10 ranks, Sense Motive 5 ranks. [b]Class Information[/b] The following information pertains to the Obeah prestige class. [b]Hit Die[/b] The Obeah gains 1d6 hit points per level. The character's Constitution modifier applies. [b]Action Points[/b] The Obeah gains a number of action points equal to 7 + one half her character level, rounded down, every time she attains a new level in this class. [b]Class Skills[/b] The Obeah class skills are as follows. Bluff (Cha), Concentration (Con), Craft (pharmaceuticals, visual art) (Int), Diplomacy (Cha), Intimidate (Cha), Knowledge (arcane lore, theology and philosphy) (Int), Profession (Wis), Read/Write Language (none), Sense Motive (Wis), Speak Language (none), Spellcraft (Int), Treat Injury (Wis). [b]Skill Points at Each Level:[/b] 3 + Int modifier. [b]Class Features[/b] The following features pertain to the Obeah prestige class. [b]Ayza's Juju[/b] Once per class level per day, an Obeah can call on protective spirits to protect their own fate. This functions identically to the [i]Ayza's juju[/i] spell. [b]Evil Eye[/b] Once per class level per day, an Obeah can curse an opponent with a glare. This functions indentically to the [i]evil eye[/i] psionic power, but it is treated as a Necromantic divine spell. The Will save has a DC of 10 + the Obeah's class level + Charisma modifier. [b]Effigy[/b] Once per day, an Obeah can spend an action point and empower a doll-like effigy to work hostile magic against an opponent. This curse can prevent the opponent from harming the obeah, or can cripple them. The former functions identically to the [i]effigy of black binding[/i] spell, and the latter functions identically to the [i]Erzuli's fetish[/i] spell. The Will save has a DC of 10 + the Obeah's class level + Charisma modifier. [b]Gris-gris[/b] Once per day, an Obeah can create an effect from a mixture of white and black magic. The positive version draws on protective spirits and functions identically to the [i]gris-gris[/i] spell. The negative version draws on hostile spirits and is a powerful hex. It is treated as a 4th-level divine spell-like ability and inflicts a -4 luck penalty to the victim's saving throws for 1 hour/class level. It has a range of 60 feet. The Will save has a DC of 10 + the Obeah's class level + Charisma modifier. [b]Legba Rides[/b] Once per day, an Obeah can spend an action point and contact Legba, the guardian of the spirit world, inviting him into her body so she can gain his knowledge. This functions identically to the [i]Legba rides[/i] spell, except the Obeah sacrifices an action point instead of experience points. [b]Osain's Panacea[/b] Once per day, an Obeah can draw upon Osain, the loa of healing, inviting her into her body so she can perform miracles of healing. This functions identically to thte [i]panacea[/i] spell. The Numbers BAB +1/2, Saves: Low Reflex, average Fort, high Will; Defense bonus : +1/2; Reputation bonus (as Dedicated Hero) Level Special 1st Ayza's Juju 2nd Evil Eye 3rd Effigy 4th Gris-gris 5th Legba Rides, Panacea Any comments? Too weak? Too strong? Pointless because it's using a lot of Acolyte spells? [/QUOTE]
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