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VoP/Monk build for review
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<blockquote data-quote="Artoomis" data-source="post: 1370759" data-attributes="member: 111"><p>I just built a Monk/Vow of Poverty character and here it is, so that it can be fairly compared with other characters of equal level. I present it at 18th level, since that's the level of our group, so I could also compare with other current characters.</p><p></p><p>I did this to help put the more general thread on this topic in better perspective with an actual example.</p><p></p><p>I find, in general, it is very strong on defense and very weak in offense. This is almost inevitable - the extra exalted feats available are too small in number to avoid taking quite a few "Vow of ..." feats, which are defense-heavy feats.</p><p></p><p>You need to compare it to fully equipped 18th level characters. I leave you to do that if you desire. </p><p></p><p>We started with a set of 18/14/14/14/10/8 scores to be placed where you want.</p><p></p><p>I put the 18 in Wis, the 10 in Int and the 8 in Str.</p><p></p><p>Current Stats:</p><p></p><p>STR 8</p><p>DEX 21</p><p>CON 16</p><p>INT 10</p><p>WIS 24</p><p>CHA 15</p><p></p><p>AC 47 (+12 exalted, +4 natural, +5 deflection, +3 monk, +7 WIS, +6 DEX)</p><p>Touch AC 31</p><p>Incorporeal Touch AC: 31</p><p>AC vs. Brilliant Energy Weapons: 47</p><p></p><p>REF +19</p><p>WILL + 20</p><p>FORT: +18</p><p></p><p>SR 32</p><p>DR 5/evil and magic</p><p></p><p>Offense Bonuses: +4 magic. lawful, good, adamantine</p><p>Defense Bonuses (other than AC): +2 vs. Enchantments. +4 vs. non-damaging spells. +4 vs. Poison and Drugs. +4 vs, Charms and Phantasms. Weapons that strike him must make a Fort save vs. DC 22 or be shattered with no damage to him. Immune to hot/cold: -50 to +140 degrees F. Immune to natural diseases. Improved Evasion. Immune to all poisons.</p><p></p><p>Other: Constant Calm Emotions 20' radius DC21. Slow Fall 90' no damage if within arm's reach of a wall. Can heal 16 hit points per day. Quivering Palm DC 27 (can't use it, though, because of Vow of Peace). Speak with any living creature. Dimension Door 1/day at 9th level. No need for food,water or air to breathe. True Seeing. Freedom of Movement.</p><p></p><p>I think that's about it. I didn't list all his feats, and he gets one or two other relatively minor things like better diplomacy checks and things.</p><p></p><p>I haven't played him yet, but he looks playable, though not really on offense much.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 1370759, member: 111"] I just built a Monk/Vow of Poverty character and here it is, so that it can be fairly compared with other characters of equal level. I present it at 18th level, since that's the level of our group, so I could also compare with other current characters. I did this to help put the more general thread on this topic in better perspective with an actual example. I find, in general, it is very strong on defense and very weak in offense. This is almost inevitable - the extra exalted feats available are too small in number to avoid taking quite a few "Vow of ..." feats, which are defense-heavy feats. You need to compare it to fully equipped 18th level characters. I leave you to do that if you desire. We started with a set of 18/14/14/14/10/8 scores to be placed where you want. I put the 18 in Wis, the 10 in Int and the 8 in Str. Current Stats: STR 8 DEX 21 CON 16 INT 10 WIS 24 CHA 15 AC 47 (+12 exalted, +4 natural, +5 deflection, +3 monk, +7 WIS, +6 DEX) Touch AC 31 Incorporeal Touch AC: 31 AC vs. Brilliant Energy Weapons: 47 REF +19 WILL + 20 FORT: +18 SR 32 DR 5/evil and magic Offense Bonuses: +4 magic. lawful, good, adamantine Defense Bonuses (other than AC): +2 vs. Enchantments. +4 vs. non-damaging spells. +4 vs. Poison and Drugs. +4 vs, Charms and Phantasms. Weapons that strike him must make a Fort save vs. DC 22 or be shattered with no damage to him. Immune to hot/cold: -50 to +140 degrees F. Immune to natural diseases. Improved Evasion. Immune to all poisons. Other: Constant Calm Emotions 20' radius DC21. Slow Fall 90' no damage if within arm's reach of a wall. Can heal 16 hit points per day. Quivering Palm DC 27 (can't use it, though, because of Vow of Peace). Speak with any living creature. Dimension Door 1/day at 9th level. No need for food,water or air to breathe. True Seeing. Freedom of Movement. I think that's about it. I didn't list all his feats, and he gets one or two other relatively minor things like better diplomacy checks and things. I haven't played him yet, but he looks playable, though not really on offense much. [/QUOTE]
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