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Character Builds & Optimization
VoP/Monk build for review
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<blockquote data-quote="DM_Matt" data-source="post: 1370900" data-attributes="member: 1213"><p>Well, my group's minmaxer (Enw: Elric) plays a VoP monk, so I have some experience with this.</p><p></p><p>1) As a monk, when it comes down to it the primary thing you do is do damage and enhance that with special moves. Strength cannot be your dump stat if you want to accomplish that much. You have to prioritize it over Con, and over Dex, too. ONLY Wis is arguably more important. Certainly over Int and Cha. Dump Cha.</p><p></p><p>2) List feats. Assuming access to the Complete Warrior and/or Oriental Adventures, you can be ABOUT your moves, which come from feats.</p><p></p><p>I suggest for your feats:</p><p>Exalted Bonus: Touch of Golden Ice, Fist of the Heavens, Sanctified Strike, Holy Key Strike, Nymph's Kiss, assorted prereqs and vows (I don't have the book). Do you need Vow of PEace for RP reasons? Otherwise I don't see the point, esp since you have a really nice Quivering Palm.</p><p></p><p>Regular Feats (12 (7level+1human+3Mbonus+1Unarmed Strike)) Sacred Vow, VoP, Unarmed Strike, Stunning Fist, Combat Reflexes, Improved Trip, Improved Grapple, Dodge, Defensive Throw, Expert Tactician, Pain Touch.</p><p></p><p>There is so much synergy in those feats its sickening. </p><p></p><p>Whenever you attack, or whenever they miss you (defensive throw), or whenever they lose thier dex bonus (e.t.), or when they get up from prone, or otherwise provoke an AOO, you improved trip them, use the extra attack to hit them with a stunning fist improved by pain touch and fist of the heavens so that they are messed up for three rounds, and then if you havent used your et you get another attack from that. Now when they get up from prone after being tripped or defensive thrown, they provoke an AOO and trigger this whole bit again.</p><p></p><p>You won't be able to do this to things larger than large -- you wont be strong enough -- but you will quite literally mop the floor with another melee fighter.</p></blockquote><p></p>
[QUOTE="DM_Matt, post: 1370900, member: 1213"] Well, my group's minmaxer (Enw: Elric) plays a VoP monk, so I have some experience with this. 1) As a monk, when it comes down to it the primary thing you do is do damage and enhance that with special moves. Strength cannot be your dump stat if you want to accomplish that much. You have to prioritize it over Con, and over Dex, too. ONLY Wis is arguably more important. Certainly over Int and Cha. Dump Cha. 2) List feats. Assuming access to the Complete Warrior and/or Oriental Adventures, you can be ABOUT your moves, which come from feats. I suggest for your feats: Exalted Bonus: Touch of Golden Ice, Fist of the Heavens, Sanctified Strike, Holy Key Strike, Nymph's Kiss, assorted prereqs and vows (I don't have the book). Do you need Vow of PEace for RP reasons? Otherwise I don't see the point, esp since you have a really nice Quivering Palm. Regular Feats (12 (7level+1human+3Mbonus+1Unarmed Strike)) Sacred Vow, VoP, Unarmed Strike, Stunning Fist, Combat Reflexes, Improved Trip, Improved Grapple, Dodge, Defensive Throw, Expert Tactician, Pain Touch. There is so much synergy in those feats its sickening. Whenever you attack, or whenever they miss you (defensive throw), or whenever they lose thier dex bonus (e.t.), or when they get up from prone, or otherwise provoke an AOO, you improved trip them, use the extra attack to hit them with a stunning fist improved by pain touch and fist of the heavens so that they are messed up for three rounds, and then if you havent used your et you get another attack from that. Now when they get up from prone after being tripped or defensive thrown, they provoke an AOO and trigger this whole bit again. You won't be able to do this to things larger than large -- you wont be strong enough -- but you will quite literally mop the floor with another melee fighter. [/QUOTE]
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