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Character Builds & Optimization
VoP/Monk build for review
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<blockquote data-quote="Elric" data-source="post: 1373497" data-attributes="member: 1139"><p>Well, I can say that Vow of Poverty monks are a blast to play. My current character is a level 12 (13 when I get back) VoP Monk, and I can't wait to get back to playing him.</p><p></p><p>I think that your wisdom needs to be as high as possible. I think that you should be able to get it to 26 (+2 levels, +6 enhancement). That would be the best thing to do. It adds to your attack bonus, AC, Will save, and Stun DC. By comparison, Dex adds to your AC, Reflex Save, and initiative. </p><p></p><p>You have terrible ability score generation for a vow of poverty monk. Since you need high Cha for Holy Ki Strike, your only dump stat is Int. Having a 10 (or an 8) in any score other than Int really harms your character. Doing 0 damage per attack is not a good answer, but even if you put an 8 in Int, there is nothing good to put the 10 in. Since the first couple points of Con bonus are the most valuable, that is out. Wisdom and Dex are out. </p><p></p><p>You should absolutely take Weapon Focus: Unarmed Strike unless feat chains take all of your feats. Your attack bonus is relatively low, since you have low BaB and only Wisdom bonuses to add to this.</p><p></p><p>Spring Attack is terrible. Like DM_Matt said, it lets everyone ignore you while killing your friends. Improved Disarm is also terrible. When I got to make my character, I looked at the rules for Disarm and Trip. There's a world of difference. If you want to disarm someone, hit them with a stunning fist and they drop everything. Deflect Arrows isn't bad. If you really do want to keep Deflect Arrows and Improve Disarm, try to see if your DM will let you take Grappling Block (from 3.0 Oriental Adventures). </p><p></p><p>Defensive Throw is ridiculously good and is the main reason to take the Improved Trip/Combat Reflexes chain. Grappling Block isn't nearly as good (can only be used once a round) but gives you a chance to grab a weapon away instead of having it hit you. I didn't have enough feats to take it for my monk, but it seems like great flavor.</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="Elric, post: 1373497, member: 1139"] Well, I can say that Vow of Poverty monks are a blast to play. My current character is a level 12 (13 when I get back) VoP Monk, and I can't wait to get back to playing him. I think that your wisdom needs to be as high as possible. I think that you should be able to get it to 26 (+2 levels, +6 enhancement). That would be the best thing to do. It adds to your attack bonus, AC, Will save, and Stun DC. By comparison, Dex adds to your AC, Reflex Save, and initiative. You have terrible ability score generation for a vow of poverty monk. Since you need high Cha for Holy Ki Strike, your only dump stat is Int. Having a 10 (or an 8) in any score other than Int really harms your character. Doing 0 damage per attack is not a good answer, but even if you put an 8 in Int, there is nothing good to put the 10 in. Since the first couple points of Con bonus are the most valuable, that is out. Wisdom and Dex are out. You should absolutely take Weapon Focus: Unarmed Strike unless feat chains take all of your feats. Your attack bonus is relatively low, since you have low BaB and only Wisdom bonuses to add to this. Spring Attack is terrible. Like DM_Matt said, it lets everyone ignore you while killing your friends. Improved Disarm is also terrible. When I got to make my character, I looked at the rules for Disarm and Trip. There's a world of difference. If you want to disarm someone, hit them with a stunning fist and they drop everything. Deflect Arrows isn't bad. If you really do want to keep Deflect Arrows and Improve Disarm, try to see if your DM will let you take Grappling Block (from 3.0 Oriental Adventures). Defensive Throw is ridiculously good and is the main reason to take the Improved Trip/Combat Reflexes chain. Grappling Block isn't nearly as good (can only be used once a round) but gives you a chance to grab a weapon away instead of having it hit you. I didn't have enough feats to take it for my monk, but it seems like great flavor. Hope this helps. [/QUOTE]
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