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VoP/Monk build for review
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<blockquote data-quote="James McMurray" data-source="post: 1375548" data-attributes="member: 743"><p>This is a fairly common misconception. Observe:</p><p></p><p>His stunning fist DC is 30, and it causes two rounds of stun.</p><p></p><p>Standard foes around CR 18:</p><p></p><p>Balor (CR 20): +22 fort. save</p><p>MArilith (CR 17): +19 fort. save</p><p>Pit Fiend (CR 20): +19 fort. save</p><p>Mature Adult Red Dragon (CR 18): +20 fort. save</p><p>Wizard 18 (with +5 resistance and con 20): +16 fort. save</p><p>Fighter 18 (with +5 resistance and con 24): +23 fort. save</p><p>Storm Giant Fighter 5: +24 fort. save</p><p></p><p>Without those feats his stunning fist will be fairly useless. But with them he has a decent chance of stunning any foe that is around his CR and isn't immune to stunning or critical hits.</p><p></p><p></p><p></p><p>Have you ever been in a combat where you never got to act because you kept getting stunned? It ain't pretty. If yo revent the enemy spellcaster from tossing out a horrid wilting, a Weird, gating in a Balor, or some other equally nasty maneuver, its well worth the effort. If you stop the enemy Weapon Master from Ki Criticalling your cleric twice (and making him drop his scythe as well), its well worth the effort.</p></blockquote><p></p>
[QUOTE="James McMurray, post: 1375548, member: 743"] This is a fairly common misconception. Observe: His stunning fist DC is 30, and it causes two rounds of stun. Standard foes around CR 18: Balor (CR 20): +22 fort. save MArilith (CR 17): +19 fort. save Pit Fiend (CR 20): +19 fort. save Mature Adult Red Dragon (CR 18): +20 fort. save Wizard 18 (with +5 resistance and con 20): +16 fort. save Fighter 18 (with +5 resistance and con 24): +23 fort. save Storm Giant Fighter 5: +24 fort. save Without those feats his stunning fist will be fairly useless. But with them he has a decent chance of stunning any foe that is around his CR and isn't immune to stunning or critical hits. Have you ever been in a combat where you never got to act because you kept getting stunned? It ain't pretty. If yo revent the enemy spellcaster from tossing out a horrid wilting, a Weird, gating in a Balor, or some other equally nasty maneuver, its well worth the effort. If you stop the enemy Weapon Master from Ki Criticalling your cleric twice (and making him drop his scythe as well), its well worth the effort. [/QUOTE]
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