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*Pathfinder & Starfinder
Vop vs spell casting materials
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<blockquote data-quote="Li Shenron" data-source="post: 2786311" data-attributes="member: 1465"><p>But are you sure that the concept was meant to be open to all characters? From how it works and how it is described, it seemed to me that the idea comes from some saints and holy figures like S.Francis, who couldn't suffer watching someone in need and immediately donated everything valuable they had, or like some christian and buddhist monks who believe that property is the reason of greed which is the source of evil.</p><p></p><p>I've always thought that VoP represents that: a character who would not keep anything valuable for a long time. I would certainly not strip someone's VoP because they pick up a coin in the middle of the road, or because they used a weapon in an energency situation. But the RP required for VoP to make sense is such that a character would not keep possession of something which, if sold or given, could help someone in need. That's why I suggested a worthless version of the spellbook (that said, it's also fair to forbid the wizard to gather expensive components, since there are anyway hundreds of spells with no cost; he simply would not resist keeping the components at the first occasion when he could sell them and donate the money).</p><p></p><p>IMHO the VoP was designed with that idea in mind. Even if it is feasible only for Monks. They didn't specifically forbid other classes to take VoP, but at the same time it doesn't necessarily need to work well for everyone. The point is not that a fighter with VoP is screwed (could be true from a game's point of view), but that a fighter who at some point in his life takes a VoP probably ends up retiring from being a fighter.</p><p></p><p>The problem is that even if the VoP is designed to allow a mature player to play such a difficult concept, with the possibility to still be part of an adventuring party, the typical player believes that it must be used just to boost your character and try to go around the limitations of VoP. But the limitations of VoP are the REASON of VoP, and in this case I totally agree with you that if the player isn't interested in the limitations, he's not interested in VoP at all and should play something else.</p><p></p><p>I also note that it's quite stupid to want the VoP benefit alone, since those benefits are more or less what you get from your normal equipment... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 2786311, member: 1465"] But are you sure that the concept was meant to be open to all characters? From how it works and how it is described, it seemed to me that the idea comes from some saints and holy figures like S.Francis, who couldn't suffer watching someone in need and immediately donated everything valuable they had, or like some christian and buddhist monks who believe that property is the reason of greed which is the source of evil. I've always thought that VoP represents that: a character who would not keep anything valuable for a long time. I would certainly not strip someone's VoP because they pick up a coin in the middle of the road, or because they used a weapon in an energency situation. But the RP required for VoP to make sense is such that a character would not keep possession of something which, if sold or given, could help someone in need. That's why I suggested a worthless version of the spellbook (that said, it's also fair to forbid the wizard to gather expensive components, since there are anyway hundreds of spells with no cost; he simply would not resist keeping the components at the first occasion when he could sell them and donate the money). IMHO the VoP was designed with that idea in mind. Even if it is feasible only for Monks. They didn't specifically forbid other classes to take VoP, but at the same time it doesn't necessarily need to work well for everyone. The point is not that a fighter with VoP is screwed (could be true from a game's point of view), but that a fighter who at some point in his life takes a VoP probably ends up retiring from being a fighter. The problem is that even if the VoP is designed to allow a mature player to play such a difficult concept, with the possibility to still be part of an adventuring party, the typical player believes that it must be used just to boost your character and try to go around the limitations of VoP. But the limitations of VoP are the REASON of VoP, and in this case I totally agree with you that if the player isn't interested in the limitations, he's not interested in VoP at all and should play something else. I also note that it's quite stupid to want the VoP benefit alone, since those benefits are more or less what you get from your normal equipment... :D [/QUOTE]
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