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*Pathfinder & Starfinder
Vop vs spell casting materials
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<blockquote data-quote="KarinsDad" data-source="post: 2789195" data-attributes="member: 2011"><p>Personally, I think several people here are blowing the literal aspect of VoP way out of proportion. It's obvious that the designers had a Monk in mind when they designed that class and they did not consider all of the ramifications of other classes.</p><p></p><p>If you have a Cleric, sure, let him have a Divine Focus.</p><p></p><p>If you have a Wizard, sure, let him have a spellbook, but only a spellbook with level acquired spells since those are "free". Hence, he is limited in spell casting. Between tatooing himself at low level and using a single spell book with only level acquired spells at high level, he might get 2 of every spell level. He might not.</p><p></p><p>If you have a Paladin, sure, let him have Heavy Mace if that is what his Deity uses or what he wants to use.</p><p></p><p></p><p>In fact, I would even get rid of the "single day of rations" limitation and up it to maybe 3 days of rations.</p><p></p><p>This is a game we are discussing and games are meant to be fun. Having your VoP character starving or constantly wasting game time by hunting for food is not the type of fun I want at my table. Surviving off the land once in a while is a nice divergence for players, but doing it every single day is like searching for traps at every single door, regardless of situation. Boring and it slows down the game (I am not talking about it slowing down the game because you have to make a die roll for it, I am talking about it slowing down the game because it interrupts the current flow of the game to do a mundane task).</p><p></p><p></p><p>A non-Monk VoP character will be very difficult to play as is. Why be a hardcase about it and make it even more difficult? The game is about fun, not about dictatorship.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2789195, member: 2011"] Personally, I think several people here are blowing the literal aspect of VoP way out of proportion. It's obvious that the designers had a Monk in mind when they designed that class and they did not consider all of the ramifications of other classes. If you have a Cleric, sure, let him have a Divine Focus. If you have a Wizard, sure, let him have a spellbook, but only a spellbook with level acquired spells since those are "free". Hence, he is limited in spell casting. Between tatooing himself at low level and using a single spell book with only level acquired spells at high level, he might get 2 of every spell level. He might not. If you have a Paladin, sure, let him have Heavy Mace if that is what his Deity uses or what he wants to use. In fact, I would even get rid of the "single day of rations" limitation and up it to maybe 3 days of rations. This is a game we are discussing and games are meant to be fun. Having your VoP character starving or constantly wasting game time by hunting for food is not the type of fun I want at my table. Surviving off the land once in a while is a nice divergence for players, but doing it every single day is like searching for traps at every single door, regardless of situation. Boring and it slows down the game (I am not talking about it slowing down the game because you have to make a die roll for it, I am talking about it slowing down the game because it interrupts the current flow of the game to do a mundane task). A non-Monk VoP character will be very difficult to play as is. Why be a hardcase about it and make it even more difficult? The game is about fun, not about dictatorship. [/QUOTE]
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