I rather liked Vor Rukoth, and to an even greater degree Hammerfast precisely because they were 'incomplete'. These 'adventure sites' worked better for me than actual 'adventure modules' (like the infamous HPE series) because they were chock-full of hooks and ideas without everything being 'set into stone'. I've found I never use modules as written, I always feel the need to adapt them to my campaign and group. Being incomplete actually made my job easier, not having a single story line meant it was that much easier to integrate into my game and make it my own.
I very much doubt you are alone in this.
It's just that, for me, I prefer
just a little bit more "complete" sites or, rather, I would have liked more
defined examples. i.e. don't tell me : <<
there are many ghosts that go around doing things of their regular life, some of which no longer make sense.>> Give me a list of names or something.
Show me : << Arbatran Strongsteel's ghost can be seen watering his crops on the outskirts of town. Since the place have been concerted into a mule market, it can be disconcerting to watch him at work. For some reason, the animals pay no heed to his presence or even his passing through them and it has become something of a "tourist trap" to watch newcomers panic when the ghost passes through one of their mules. >> etc.
It needn't have been as long (I'm fairly poor at this), and it would have replace the ~30 words used to tell me that they
aren't going to tell me. (I really, really hate the little paragraphs that go : << We're not going to flesh this out, we'll leave it to you to develop this further with...>>
I KNOW! I know I can add-in stuff, that I can flesh things out when it's not called out! Use those words to give me an example of something that
is there!
*Arggrrrrrhhhh!*
*huff* *huff*
[/blind rage over tiny things]
All this being said, I do not regret my purchases and have found them good reads and useful for idea mining. I am, in the most accurate way possible, having a fit over a storm in a shot-glass.