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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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Vor-Rukoth
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<blockquote data-quote="MoutonRustique" data-source="post: 6512728" data-attributes="member: 22362"><p>Vor Rukoth is, to me, a prime example of a "Mearls" product. This, for me (and me alone), is a bad thing.</p><p></p><p>My meaning:</p><p> - it gives me <em>almost</em> enough information</p><p> - it gives me <em>almost</em> enough structure</p><p> - it gives me <em>almost</em> enough fluff</p><p></p><p>Man, I "hate" that guy... As examples of what I mean : there are very, very few <em>names</em> in Hammerfast. We are <em>told</em> there are all these NPCs doing cool stuff, but not <em>what</em> or <em>who</em> they are specifically.</p><p></p><p>The Vor Rukoth idea is awesome, but then we get no explanation <em>how</em> this "city" functions, it's used as a base by creatures that would be <em>obliterated</em> by trying to get to their hiding place. We get the sense that players are supposed to interact with many of the "residents", but we get no information on <em>why</em> these residents would even <em>consider</em> agreeable interactions.</p><p></p><p>The Arcana Evolved "ruins of adventure" product was the same way - it was chock-full of <em>almost</em> enough for my preferences.</p><p></p><p><strong><span style="font-size: 26px"><em>ALMOST!</em></span></strong> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /></p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/cry.png" class="smilie" loading="lazy" alt=":.-(" title="Cry :.-(" data-shortname=":.-(" /></p><p></p><p>... as you can see, I possibly have some issues...</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 6512728, member: 22362"] Vor Rukoth is, to me, a prime example of a "Mearls" product. This, for me (and me alone), is a bad thing. My meaning: - it gives me [I]almost[/I] enough information - it gives me [I]almost[/I] enough structure - it gives me [I]almost[/I] enough fluff Man, I "hate" that guy... As examples of what I mean : there are very, very few [I]names[/I] in Hammerfast. We are [I]told[/I] there are all these NPCs doing cool stuff, but not [I]what[/I] or [I]who[/I] they are specifically. The Vor Rukoth idea is awesome, but then we get no explanation [I]how[/I] this "city" functions, it's used as a base by creatures that would be [I]obliterated[/I] by trying to get to their hiding place. We get the sense that players are supposed to interact with many of the "residents", but we get no information on [I]why[/I] these residents would even [I]consider[/I] agreeable interactions. The Arcana Evolved "ruins of adventure" product was the same way - it was chock-full of [I]almost[/I] enough for my preferences. [B][SIZE=10][I]ALMOST![/I][/size][/B] :mad::mad::mad::mad::mad::mad: :.-( ... as you can see, I possibly have some issues... [/QUOTE]
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