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Vorastrix
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<blockquote data-quote="Stalker0" data-source="post: 1372209" data-attributes="member: 5889"><p>Vorastrix – “Sorcerer”</p><p>HP: d6</p><p>Everything else: As sorc.</p><p></p><p>This sorc is a bit more powerful than a normal one, but some of the abilities have some drawbacks of their own to help balance it a bit more. Also, the class is bottom heavy to encourage straight sorc levels instead of prcs, which starts to happen about level 6. All of the cool names are draconic, taken from the draconomican.</p><p></p><p>1 Eschew Materials, Irthos Ixen 1/day</p><p>2 Hesjing Ir</p><p>3</p><p>4 </p><p>5 Irthos Ixen 2/day</p><p>6 </p><p>7 </p><p>8 Thrae Irlym</p><p>9 Vorastrix</p><p>10 Irthos Ixen 3/day</p><p>11 Aussir Ixen</p><p>12 </p><p>13 Edar Ukris 1/day</p><p>14 </p><p>15 Irthos Ixen 4/day</p><p>16 Edar Ukris 2/day</p><p>17 </p><p>18 </p><p>19 Edar Ukris 3/day</p><p>20 Irthos Ixen 5/day, Vyth Molik</p><p></p><p>Eschew Materials – as the bonus feat</p><p></p><p><strong>Irthos Ixen</strong> – “Secret Fire”: All sorcerers draw their strength from an inborn power. On occasion they can release a great amount of this energy, creating what is called “flaring”. Flaring is a free action. You gain a +2 to cha and +1 to caster levels for 3 + your new cha mod in rounds, although you may end flaring earlier if you wish. Due to the strong currents of power during flaring, spells cast during this time has a DC equal to 1d20 + spell level + cha mod. After flaring ends, you cannot cast spells for one minute. Flaring has a noticeable visual effect on the sorcerer, examples are skin color changes, a change in voice, or a strong glow. During flaring, sorcerers are often known to say incoherent words, even in languages they don’t know.</p><p></p><p><strong>Hesjing Ir</strong> – “Water One”: You become attuned to one of the four elements, and with a subtype associated with that element. The elements are Air (Electricity), Fire (Fire), Water (Cold), Earth (Acid). You gain energy resistance to that subtype equal to your sorcerer level. This overlaps, and does not stack with other spells that grant elemental protection. However, it does stack with natural racial resistances.</p><p></p><p><strong>Thrae Irlym</strong> – “Air Enemy”: Your attunement to one element grants you a resistance to another. You gain a +2 to saving throws and AC against the attacks and abilities of elementals opposite your own. The opposites are as follows: Earth – Air: Fire – Water.</p><p></p><p><strong>Vorastrix</strong> – “Sorcerer”: By this level, the sorcerer soul is so infused with magic it creates a great effect when released. Should the sorcerer ever die, every creature within 10 feet per level of sorcerer receives an intense wave of energy as the sorcerer’s soul departs. All creatures in this area now know the sorcerer’s name, relative power (ie level), and get a very strong feeling of a sorcerer’s alignment. Allies within the area receive a +4 morale bonus to attack rolls, saves, and checks. Flavor text: It has been said that the death of a holy sorcerer can cause repentance in damned men, and the death of the most vile sorcerer’s to cause deceit in the purest souls.</p><p></p><p><strong>Aussir Ixen</strong> – “White Fire”: By consuming inner energies you can enhance the power of your secret fire. White Fire grants you either an additional +4 to cha and +2 to caster levels which stacks with the bonus from secret fire. However, white fire consumes 2 con per round of its use. You can choose to use white fire as a free action whenever secret fire is used. However, once white fire is engaged, it cannot be turned off until secret fire is stopped. Creatures with no con scores cannot use white fire.</p><p></p><p><strong>Edar Ukris</strong> – “Earth Talk”: You have formed a connection to your element that allows you to speak to it. Once per day for 1 minute, you may communicate with your element as the spell stone tell. The target must be an embodiment of your element: a pool of water, a fire, blowing wind, rock formations, etc. It cannot be the water in a person’s body for instance.</p><p></p><p><strong>Vyth Molik</strong> – “Steel Hide”: A sorcerer of this caliber has become one with his element. He becomes immune to the effects of that element, and his bonuses for air enemy are doubled.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 1372209, member: 5889"] Vorastrix – “Sorcerer” HP: d6 Everything else: As sorc. This sorc is a bit more powerful than a normal one, but some of the abilities have some drawbacks of their own to help balance it a bit more. Also, the class is bottom heavy to encourage straight sorc levels instead of prcs, which starts to happen about level 6. All of the cool names are draconic, taken from the draconomican. 1 Eschew Materials, Irthos Ixen 1/day 2 Hesjing Ir 3 4 5 Irthos Ixen 2/day 6 7 8 Thrae Irlym 9 Vorastrix 10 Irthos Ixen 3/day 11 Aussir Ixen 12 13 Edar Ukris 1/day 14 15 Irthos Ixen 4/day 16 Edar Ukris 2/day 17 18 19 Edar Ukris 3/day 20 Irthos Ixen 5/day, Vyth Molik Eschew Materials – as the bonus feat [b]Irthos Ixen[/b] – “Secret Fire”: All sorcerers draw their strength from an inborn power. On occasion they can release a great amount of this energy, creating what is called “flaring”. Flaring is a free action. You gain a +2 to cha and +1 to caster levels for 3 + your new cha mod in rounds, although you may end flaring earlier if you wish. Due to the strong currents of power during flaring, spells cast during this time has a DC equal to 1d20 + spell level + cha mod. After flaring ends, you cannot cast spells for one minute. Flaring has a noticeable visual effect on the sorcerer, examples are skin color changes, a change in voice, or a strong glow. During flaring, sorcerers are often known to say incoherent words, even in languages they don’t know. [b]Hesjing Ir[/b] – “Water One”: You become attuned to one of the four elements, and with a subtype associated with that element. The elements are Air (Electricity), Fire (Fire), Water (Cold), Earth (Acid). You gain energy resistance to that subtype equal to your sorcerer level. This overlaps, and does not stack with other spells that grant elemental protection. However, it does stack with natural racial resistances. [b]Thrae Irlym[/b] – “Air Enemy”: Your attunement to one element grants you a resistance to another. You gain a +2 to saving throws and AC against the attacks and abilities of elementals opposite your own. The opposites are as follows: Earth – Air: Fire – Water. [b]Vorastrix[/b] – “Sorcerer”: By this level, the sorcerer soul is so infused with magic it creates a great effect when released. Should the sorcerer ever die, every creature within 10 feet per level of sorcerer receives an intense wave of energy as the sorcerer’s soul departs. All creatures in this area now know the sorcerer’s name, relative power (ie level), and get a very strong feeling of a sorcerer’s alignment. Allies within the area receive a +4 morale bonus to attack rolls, saves, and checks. Flavor text: It has been said that the death of a holy sorcerer can cause repentance in damned men, and the death of the most vile sorcerer’s to cause deceit in the purest souls. [b]Aussir Ixen[/b] – “White Fire”: By consuming inner energies you can enhance the power of your secret fire. White Fire grants you either an additional +4 to cha and +2 to caster levels which stacks with the bonus from secret fire. However, white fire consumes 2 con per round of its use. You can choose to use white fire as a free action whenever secret fire is used. However, once white fire is engaged, it cannot be turned off until secret fire is stopped. Creatures with no con scores cannot use white fire. [b]Edar Ukris[/b] – “Earth Talk”: You have formed a connection to your element that allows you to speak to it. Once per day for 1 minute, you may communicate with your element as the spell stone tell. The target must be an embodiment of your element: a pool of water, a fire, blowing wind, rock formations, etc. It cannot be the water in a person’s body for instance. [b]Vyth Molik[/b] – “Steel Hide”: A sorcerer of this caliber has become one with his element. He becomes immune to the effects of that element, and his bonuses for air enemy are doubled. [/QUOTE]
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