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<blockquote data-quote="Stalker0" data-source="post: 1379201" data-attributes="member: 5889"><p>Thanks for the reples Khaalis. </p><p></p><p>I agree, I probably shouldn't define the class abilities by draconic names, just include them as flavor text for easier understanding.</p><p></p><p>Let me clarify secret fire. Basically it grants a +2 to cha (which equates to a +1 to DC) and a +1 to caster level (this effects caster level based effects, SR penetration, dispel checks) it does not effect spells known or anything. Its the same as the good domain for clerics granting a +1 to caster level for goods spells.</p><p></p><p>As far as power goes, the +1 to dc alone is a temporary spell focus in every school of magic. That's about as powerful as one feat considering the limited duration. The +1 caster level is also big, it allows a sorc to cast spells more powerfully than an equally leveled wizard, gives the wizard a harder time counterspelling and dispelling the sorcs spells, and at times can give him other big advantages. The 9th level sorc using this on a fireball gets 1d6 more... not too much. A 10th level sorc using this on scorching ray gets another 4d6, definately nothing to sneeze at.</p><p></p><p>The reason I chose to not go with the end of encounter deal is its a bit harder to define for spellcasters. In battle its simple. But lets say a sorc flares in a town to gain a little more power on a shatter spell or just a summon monster to send a message or something. When does the encounter end for him?</p><p></p><p>With white fire, again note my points above. A net +3 to dc and +3 to caster level is a huge increase in power, that must be tied with a cost. So its offered as an option to sorcs when they need the power, but prevents abuse.</p><p></p><p>*I really like your idea of giving the sorc a -2 con during white fire. What I may do is just leave that as the base penalty for secret fire, and forgo the loss of spellcasting after the battle.</p><p></p><p></p><p>As for the earth talk ability, I agree its not very poweful.... its versatile!! (Flexibility is what we are looking for in our sorcs right?) Sure that 1/day talking to rocks may not mean much on most days. But hey when your tracking that guy and it gives you the info you need than the sorc player feels really cool.</p><p></p><p>The ultimate flavor test of any class if you can make the player of that class feel really cool once in a while.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 1379201, member: 5889"] Thanks for the reples Khaalis. I agree, I probably shouldn't define the class abilities by draconic names, just include them as flavor text for easier understanding. Let me clarify secret fire. Basically it grants a +2 to cha (which equates to a +1 to DC) and a +1 to caster level (this effects caster level based effects, SR penetration, dispel checks) it does not effect spells known or anything. Its the same as the good domain for clerics granting a +1 to caster level for goods spells. As far as power goes, the +1 to dc alone is a temporary spell focus in every school of magic. That's about as powerful as one feat considering the limited duration. The +1 caster level is also big, it allows a sorc to cast spells more powerfully than an equally leveled wizard, gives the wizard a harder time counterspelling and dispelling the sorcs spells, and at times can give him other big advantages. The 9th level sorc using this on a fireball gets 1d6 more... not too much. A 10th level sorc using this on scorching ray gets another 4d6, definately nothing to sneeze at. The reason I chose to not go with the end of encounter deal is its a bit harder to define for spellcasters. In battle its simple. But lets say a sorc flares in a town to gain a little more power on a shatter spell or just a summon monster to send a message or something. When does the encounter end for him? With white fire, again note my points above. A net +3 to dc and +3 to caster level is a huge increase in power, that must be tied with a cost. So its offered as an option to sorcs when they need the power, but prevents abuse. *I really like your idea of giving the sorc a -2 con during white fire. What I may do is just leave that as the base penalty for secret fire, and forgo the loss of spellcasting after the battle. As for the earth talk ability, I agree its not very poweful.... its versatile!! (Flexibility is what we are looking for in our sorcs right?) Sure that 1/day talking to rocks may not mean much on most days. But hey when your tracking that guy and it gives you the info you need than the sorc player feels really cool. The ultimate flavor test of any class if you can make the player of that class feel really cool once in a while. [/QUOTE]
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