Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Vorpal and Sharpness and Fumble rules...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wyvernhand" data-source="post: 6014477" data-attributes="member: 97681"><p>Just because you can fix it, doesn't mean it's not broken.</p><p></p><p>I only have the zeal I do because I've seen it impact games negatively on both sides of the DM screen. Thats why I don't use it anymore. It wasn't fun for me, and it wasn't fun for those I was playing with.</p><p></p><p>And anyways, why do people debate ANYTHING on the internet? Generally, its not to convince the strong proponents of the opposite side. Generally, its so that others reading in the debate, or who stumble upon this thread in the future, can read about the topic and form their own opinion. I'm not saying that playing with crit fumbles is wrongbadfun. I'm merely saying that I don't think its fun, and I don't think the current system models it well, and the effort spent on fixing it is probably not worth it vs time spent on other aspects of the game that need more attention, or time just plain spent staring at a tree.</p><p></p><p>I don't think I've insulted anyone by stating my opinions. I've simply said why I believe it doesn't work, and why I don't believe other proposed fixes might actually add something meaningful to the game.</p><p></p><p>And D&D doesn't really model combat well, either cinematic or real, especially above level 6 or so. At mid-high levels, its a better option for a fighter to full attack and get his iterative attacks (plus Haste and other goodies) than it is for him to leap dramatically onto a table top to attack down from higher ground. And it is more advantageous for the foe he's attacking to full attack back, rather than try to attempt some sort of check to flip the table over out from under him because at most, the foe will take 1d6 damage for falling and possibly be prone vs 3 attacks at ~20 damage apiece, for example. Barring ToB, full attack is king, and anything a melee character does that isn't a full attack (or a charge for a properly built charging character) is generally a sub-par action compared to that full attack with all of it's bonuses. You can't roll away from attacks easily in a dramatic fashion like heroes do on TV, because per the rules, crawling is a full round action to move 5' and provokes an AoO and there are no rules for tumbling while prone. The best option there is to stand up and eat the AoO to get at least 1 attack (better PA for a lot), attack from prone at -4, or, if you have it, utilize some sort of short range teleport (via item or spell) to move away from the threat.</p><p></p><p>If you really want a style of combat like that, Fate is EXCELLENT for it. The more creative you are, the more likely your crazy antics or realistic combat options work. D&D 3.5 just doesn't model it well, and changing it so that it DOES work like that only proves my point. D&D fails at gritty combat, especially at higher levels. Adding critical fumbles doesn't make the game more gritty. It just makes the game more silly (IMO).</p></blockquote><p></p>
[QUOTE="Wyvernhand, post: 6014477, member: 97681"] Just because you can fix it, doesn't mean it's not broken. I only have the zeal I do because I've seen it impact games negatively on both sides of the DM screen. Thats why I don't use it anymore. It wasn't fun for me, and it wasn't fun for those I was playing with. And anyways, why do people debate ANYTHING on the internet? Generally, its not to convince the strong proponents of the opposite side. Generally, its so that others reading in the debate, or who stumble upon this thread in the future, can read about the topic and form their own opinion. I'm not saying that playing with crit fumbles is wrongbadfun. I'm merely saying that I don't think its fun, and I don't think the current system models it well, and the effort spent on fixing it is probably not worth it vs time spent on other aspects of the game that need more attention, or time just plain spent staring at a tree. I don't think I've insulted anyone by stating my opinions. I've simply said why I believe it doesn't work, and why I don't believe other proposed fixes might actually add something meaningful to the game. And D&D doesn't really model combat well, either cinematic or real, especially above level 6 or so. At mid-high levels, its a better option for a fighter to full attack and get his iterative attacks (plus Haste and other goodies) than it is for him to leap dramatically onto a table top to attack down from higher ground. And it is more advantageous for the foe he's attacking to full attack back, rather than try to attempt some sort of check to flip the table over out from under him because at most, the foe will take 1d6 damage for falling and possibly be prone vs 3 attacks at ~20 damage apiece, for example. Barring ToB, full attack is king, and anything a melee character does that isn't a full attack (or a charge for a properly built charging character) is generally a sub-par action compared to that full attack with all of it's bonuses. You can't roll away from attacks easily in a dramatic fashion like heroes do on TV, because per the rules, crawling is a full round action to move 5' and provokes an AoO and there are no rules for tumbling while prone. The best option there is to stand up and eat the AoO to get at least 1 attack (better PA for a lot), attack from prone at -4, or, if you have it, utilize some sort of short range teleport (via item or spell) to move away from the threat. If you really want a style of combat like that, Fate is EXCELLENT for it. The more creative you are, the more likely your crazy antics or realistic combat options work. D&D 3.5 just doesn't model it well, and changing it so that it DOES work like that only proves my point. D&D fails at gritty combat, especially at higher levels. Adding critical fumbles doesn't make the game more gritty. It just makes the game more silly (IMO). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Vorpal and Sharpness and Fumble rules...
Top