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*Pathfinder & Starfinder
Vorpal Crits
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<blockquote data-quote="Zsig" data-source="post: 4329625" data-attributes="member: 56809"><p>So, let's see if I got this right. Suppose I'm a Fighter/Kensei/Demigod level 26, with the following stats:</p><p></p><p>Str 26 (+8) </p><p>Weapon Focus (Heavy Blade) (+3),</p><p>Kensei Mastery (+4),</p><p>Devastating Critical (+1d10 on a crit),</p><p>+6 Vorpal Falchion (+6, +6d12 on a crit).</p><p></p><p>Then I attack with Reaping Strike, which deals 2[W]+strength modifier if you hit.</p><p></p><p><strong>Hit:</strong></p><p><u>Total Damage:</u> 4d4 +8 +3 +4 +6 = 4d4+21 </p><p>Then, each and every 4 that comes up when I roll for damage I get to roll again and add to total damage.</p><p></p><p><strong>Critical Hit</strong>:</p><p>Base damage: 16 (4x4) +8 +3 +4 +6 = 37 </p><p>Critical Damage: 6d4 (high crit) +1d10 (devastating crit) +6d12 (vorpal)</p><p></p><p><u>Total Damage:</u> 37 +6d4 +1d10 +6d12 and I get to reroll these if they come up 4, 10 and 12 respectively.</p><p></p><p>Sounds quite straight forward to me, and to me the rules are intended the same way they're written.</p><p></p><p>Also, I don't understand how someone could say that a critical would be weaker than a regular hit, look at all the dice you're rolling.</p><p></p><p>Finally, but not least important, magic items in 4E are balanced by their Item Level, so theorethically, a Level 30 Weapon should be as good (or as broken) as any other Level 30 Weapon. Just because Vorpal used to be insta-death on a natural 20 in 3.X, it doesn't mean it has to be this way in 4E.</p></blockquote><p></p>
[QUOTE="Zsig, post: 4329625, member: 56809"] So, let's see if I got this right. Suppose I'm a Fighter/Kensei/Demigod level 26, with the following stats: Str 26 (+8) Weapon Focus (Heavy Blade) (+3), Kensei Mastery (+4), Devastating Critical (+1d10 on a crit), +6 Vorpal Falchion (+6, +6d12 on a crit). Then I attack with Reaping Strike, which deals 2[W]+strength modifier if you hit. [b]Hit:[/b] [u]Total Damage:[/u] 4d4 +8 +3 +4 +6 = 4d4+21 Then, each and every 4 that comes up when I roll for damage I get to roll again and add to total damage. [b]Critical Hit[/b]: Base damage: 16 (4x4) +8 +3 +4 +6 = 37 Critical Damage: 6d4 (high crit) +1d10 (devastating crit) +6d12 (vorpal) [u]Total Damage:[/u] 37 +6d4 +1d10 +6d12 and I get to reroll these if they come up 4, 10 and 12 respectively. Sounds quite straight forward to me, and to me the rules are intended the same way they're written. Also, I don't understand how someone could say that a critical would be weaker than a regular hit, look at all the dice you're rolling. Finally, but not least important, magic items in 4E are balanced by their Item Level, so theorethically, a Level 30 Weapon should be as good (or as broken) as any other Level 30 Weapon. Just because Vorpal used to be insta-death on a natural 20 in 3.X, it doesn't mean it has to be this way in 4E. [/QUOTE]
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