Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Vorpal Missile
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="comrade raoul" data-source="post: 2878603" data-attributes="member: 554"><p>I should note starting off that the charmingly dry description of vorpal weapons ("Most other creatures, however ...") might be my favorite bit of prose in the D&D rulebooks.</p><p></p><p>I'd say <em>greater vorpal missile</em> actually pretty good for a sixth-level spell, especially if you target all the missiles at the same target. In fact, maybe it's <em>too</em> good: it's probably better than <em>polar ray</em> -- it does almost as much damage (although it's staggered over three levels), but that damage is force damage, rather than cold damage, and once you get about four missiles, the instant kill effect gets really significant (with around a 20-30% chance of at least one natural 20), and the spell's effect can be divided among multiple targets and has better range, to boot. I'd take an empowered <em>greater vorpal missile</em> over <em>polar ray</em> any day.</p><p></p><p>I'd say it's a terrific spell for casters to use against opponents whom they wouldn't otherwise be effective against -- especially once you get multiple missiles, the spell becomes wonderful against opponents with good saving throws and energy resistances.</p><p></p><p>Accordingly, I'm tempted to suggest that the spell require an enhanced normal attack (like <em>mage's sword</em>) rather than a touch attack -- that is, require the caster to make a normal ranged attack with an attack bonus equal to his caster level + his key ability modifier. (Alternatively -- and this might be even more appealing -- you could let the caster make a ranged attack at his normal bonus, with a large additional bonus that scales with caster level, and have the spell deal slashing damage rather than force damage.) Consider something like this:</p><p></p><p><strong>Flying Guillotine</strong></p><p>Evocation</p><p>Level: Sor/Wiz 4</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: Medium (100 ft. + 10 ft./level)</p><p>Target: One creature</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: Yes</p><p></p><p>A silvery blade of magical energy whirls out from your outstretched palm. Make a ranged attack against your target, adding a +2 enhancement bonus and an insight bonus equal to half your caster level to your attack roll. If you successfully hit your target, you deal 3d6 points of slashing damage that is treated as a magic weapon for purposes of bypassing damage reduction. If your attack roll was a natural 20 and you confirm the critical hit, the missile severs the creature's head (if it has one) from its body. Some creatures, such as many aberrations and all oozes, have no heads. Others, such as golems and undead creatures other than vampires, are not affected by the loss of their heads. Most other creatures, however, die when their heads are cut off.</p><p></p><p>Inanimate objects are not damaged by the spell.</p><p></p><p>And then:</p><p></p><p><strong>Guillotine Swarm</strong></p><p>Evocation</p><p>Level: Sor/Wiz 6</p><p>Range: Long (400 ft. + 40 ft./level)</p><p>Target: Up to six target creatures, no two of which can be more than 15 ft. apart</p><p></p><p>As <em>flying guillotine</em>, except as noted. You fire three blades, plus one for every 3 caster levels beyond 11th, to a maximum of 6 at 20th level. They can target the same or different targets. The blades also bypass damage reduction as though they were adamantine weapons, although they still do not deal damage to objects.</p></blockquote><p></p>
[QUOTE="comrade raoul, post: 2878603, member: 554"] I should note starting off that the charmingly dry description of vorpal weapons ("Most other creatures, however ...") might be my favorite bit of prose in the D&D rulebooks. I'd say [i]greater vorpal missile[/i] actually pretty good for a sixth-level spell, especially if you target all the missiles at the same target. In fact, maybe it's [i]too[/i] good: it's probably better than [i]polar ray[/i] -- it does almost as much damage (although it's staggered over three levels), but that damage is force damage, rather than cold damage, and once you get about four missiles, the instant kill effect gets really significant (with around a 20-30% chance of at least one natural 20), and the spell's effect can be divided among multiple targets and has better range, to boot. I'd take an empowered [i]greater vorpal missile[/i] over [i]polar ray[/i] any day. I'd say it's a terrific spell for casters to use against opponents whom they wouldn't otherwise be effective against -- especially once you get multiple missiles, the spell becomes wonderful against opponents with good saving throws and energy resistances. Accordingly, I'm tempted to suggest that the spell require an enhanced normal attack (like [i]mage's sword[/i]) rather than a touch attack -- that is, require the caster to make a normal ranged attack with an attack bonus equal to his caster level + his key ability modifier. (Alternatively -- and this might be even more appealing -- you could let the caster make a ranged attack at his normal bonus, with a large additional bonus that scales with caster level, and have the spell deal slashing damage rather than force damage.) Consider something like this: [b]Flying Guillotine[/b] Evocation Level: Sor/Wiz 4 Components: V, S Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One creature Duration: Instantaneous Saving Throw: None Spell Resistance: Yes A silvery blade of magical energy whirls out from your outstretched palm. Make a ranged attack against your target, adding a +2 enhancement bonus and an insight bonus equal to half your caster level to your attack roll. If you successfully hit your target, you deal 3d6 points of slashing damage that is treated as a magic weapon for purposes of bypassing damage reduction. If your attack roll was a natural 20 and you confirm the critical hit, the missile severs the creature's head (if it has one) from its body. Some creatures, such as many aberrations and all oozes, have no heads. Others, such as golems and undead creatures other than vampires, are not affected by the loss of their heads. Most other creatures, however, die when their heads are cut off. Inanimate objects are not damaged by the spell. And then: [b]Guillotine Swarm[/b] Evocation Level: Sor/Wiz 6 Range: Long (400 ft. + 40 ft./level) Target: Up to six target creatures, no two of which can be more than 15 ft. apart As [i]flying guillotine[/i], except as noted. You fire three blades, plus one for every 3 caster levels beyond 11th, to a maximum of 6 at 20th level. They can target the same or different targets. The blades also bypass damage reduction as though they were adamantine weapons, although they still do not deal damage to objects. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Vorpal Missile
Top