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General Tabletop Discussion
*Pathfinder & Starfinder
Vorpal Sword = death effect?
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<blockquote data-quote="Endur" data-source="post: 743869" data-attributes="member: 3346"><p>In another version of D&D, we had a spell (don't remember the name) that worked sort of like the Frenzied Berserker's "Deathless Frenzy" ability.  As long as the spell was up, you couldn't die, no matter what your hit points were like.  Of course if you were -10 (or worse) when the spell expired, you were out of luck.</p><p></p><p>Death Ward, on the other hand, isn't as powerful as "Deathless Frenzy."  It just seems to be a protective spell, an automatic counter spell for all magical death effects.  </p><p></p><p>With regards to the vorpal weapon, it seems there are two schools of thought ... one that focuses on the spells used in creating the item and one that focuses on the actual ability of the item.  </p><p></p><p>Those of us who focus on the spells used to create the item have an easy choice with regards to vorpal weapons and death wards, we see death spell as a pre-req for the item, we see that death ward blocks death spell, ergo, death ward blocks vorpal sword.</p><p></p><p>Those of us who don't care about the spells used to create the item have a harder choice to make regarding whether death ward affects vorpal weapons.  They have to make a decision as to whether the actual effect of the magic item is blocked by the death ward spell.</p><p></p><p>I'm not interested in re-hashing the debate over whether the spells used to create magic items are important with regards to the actual functioning of the item.  (I've been through this debate several times with KReynolds and other folks -- I'm convinced that the stronger argument supports my side -- they're convinced that the stronger argument supports their side -- both sides are reasonable -- pointless to discuss further, since every GM will make his or her own decision in their game).</p><p></p><p>Tom</p></blockquote><p></p>
[QUOTE="Endur, post: 743869, member: 3346"] In another version of D&D, we had a spell (don't remember the name) that worked sort of like the Frenzied Berserker's "Deathless Frenzy" ability. As long as the spell was up, you couldn't die, no matter what your hit points were like. Of course if you were -10 (or worse) when the spell expired, you were out of luck. Death Ward, on the other hand, isn't as powerful as "Deathless Frenzy." It just seems to be a protective spell, an automatic counter spell for all magical death effects. With regards to the vorpal weapon, it seems there are two schools of thought ... one that focuses on the spells used in creating the item and one that focuses on the actual ability of the item. Those of us who focus on the spells used to create the item have an easy choice with regards to vorpal weapons and death wards, we see death spell as a pre-req for the item, we see that death ward blocks death spell, ergo, death ward blocks vorpal sword. Those of us who don't care about the spells used to create the item have a harder choice to make regarding whether death ward affects vorpal weapons. They have to make a decision as to whether the actual effect of the magic item is blocked by the death ward spell. I'm not interested in re-hashing the debate over whether the spells used to create magic items are important with regards to the actual functioning of the item. (I've been through this debate several times with KReynolds and other folks -- I'm convinced that the stronger argument supports my side -- they're convinced that the stronger argument supports their side -- both sides are reasonable -- pointless to discuss further, since every GM will make his or her own decision in their game). Tom [/QUOTE]
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Vorpal Sword = death effect?
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