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*Pathfinder & Starfinder
Vorpal Uber Weapons?!?
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<blockquote data-quote="Jabba Von Hutt" data-source="post: 4335290" data-attributes="member: 291"><p>All right here are some numbers that I worked out only taking the Vorpal rules into effect. I'm seeing if I can get a version with the the gauntlets factored in from a math friend of mine. Apparently not to easy to calculate but he agreed That the 2d4 and 2d6 weapons would get the most benefit for that as well. </p><p></p><p>[HTML] %</p><p>Damage Average Bonus Average Roll Increase in</p><p>Die/Dice Average Roll from Vorpal with Vorpal Damage</p><p>1D4 2.5 0.625 3.125 25</p><p>1D6 3.5 0.583 4.083 16.657</p><p>1D8 4.5 0.5625 5.0625 12.5</p><p>2D4 5 0.3125 5.3125 6.25</p><p>1D10 5.5 0.55 6.05 10</p><p>1D12 6.5 0.5417 7.0417 8.334</p><p>2D6 7 0.1944 7.1944 2.777</p><p>Alternate Application of Vorpal effect</p><p>2D4 5 1.25 6.25 25</p><p>2D6 7 1.069 8.069 15.271[/HTML]</p><p></p><p>So applying Vorpal as RAW the 2d4 and 2d6 gets 2x the bonus in % that a 1D8 or 1d12 would get. But everywhere else the higher the average roll the lower % increase in damage you get from Vorpal. Again I haven't even factored in the gauntlets but again the 2d weapons would get a bigger % boost from them.</p><p></p><p>Now apply the Vorpal effect the way I believe they intended it and the 2d weapons are more in line with the rest. Yes sligthy subpar but don't forget you accepted the fact that by rolling 2d4 instead of a d8 your avg. damage is superior as well as more consistent but you will not hit the highs or lows as often. </p><p></p><p>Now I will concede the point that it would be a pain to roll damage in the X[W] era this way but it is more balanced. I'm gonna guess that designers will probably say that they didn't fully look at it in this context. Again I'm gonna guess they'll say it should be applied the way I suggest but for convenience sake (gameplay speed) go with RAW.</p><p></p><p>But it is unbalanced.</p></blockquote><p></p>
[QUOTE="Jabba Von Hutt, post: 4335290, member: 291"] All right here are some numbers that I worked out only taking the Vorpal rules into effect. I'm seeing if I can get a version with the the gauntlets factored in from a math friend of mine. Apparently not to easy to calculate but he agreed That the 2d4 and 2d6 weapons would get the most benefit for that as well. [HTML] % Damage Average Bonus Average Roll Increase in Die/Dice Average Roll from Vorpal with Vorpal Damage 1D4 2.5 0.625 3.125 25 1D6 3.5 0.583 4.083 16.657 1D8 4.5 0.5625 5.0625 12.5 2D4 5 0.3125 5.3125 6.25 1D10 5.5 0.55 6.05 10 1D12 6.5 0.5417 7.0417 8.334 2D6 7 0.1944 7.1944 2.777 Alternate Application of Vorpal effect 2D4 5 1.25 6.25 25 2D6 7 1.069 8.069 15.271[/HTML] So applying Vorpal as RAW the 2d4 and 2d6 gets 2x the bonus in % that a 1D8 or 1d12 would get. But everywhere else the higher the average roll the lower % increase in damage you get from Vorpal. Again I haven't even factored in the gauntlets but again the 2d weapons would get a bigger % boost from them. Now apply the Vorpal effect the way I believe they intended it and the 2d weapons are more in line with the rest. Yes sligthy subpar but don't forget you accepted the fact that by rolling 2d4 instead of a d8 your avg. damage is superior as well as more consistent but you will not hit the highs or lows as often. Now I will concede the point that it would be a pain to roll damage in the X[W] era this way but it is more balanced. I'm gonna guess that designers will probably say that they didn't fully look at it in this context. Again I'm gonna guess they'll say it should be applied the way I suggest but for convenience sake (gameplay speed) go with RAW. But it is unbalanced. [/QUOTE]
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Vorpal Uber Weapons?!?
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