Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Vorpal Uber Weapons?!?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="silentounce" data-source="post: 4350343" data-attributes="member: 67099"><p>Dang it, I just wrote a long post that explained everything really well. And then it got messed up somehow. a;djfk;ladsjfj23rerwjfoiafj</p><p></p><p>Ok, let me try to recreate. I found an explanation that character maintains the relationship between all weapon die types as far as > and < at base, with GD, with Vorpal, and with both.</p><p></p><p>For weapon die entries like 2d4 or 2d6. You only explode on the highest possible result, max damage die, an 8 or a 12. With GD, you reroll each one rolled, but this only leads to explosion if the result is max. So for 2d4 with GD and Vorpal, you only explode if you roll (4,4), (1,4) and the 1 rerolls to a 4, or (1,1) and both reroll to 4s. If you take this interpretation, then all weapon die types are consistent as far as > or < except for two exceptions. When you use GD, the average result for 2d4 and d10 are identical, however d10 has a higher max damage.</p><p></p><p>But when you use GD and Vorpal, 2d4 and d10 are still identical, but there is no such thing as max damage. Although, it is less probable for 2d4 to result in a very high damage number than it is for a d10. With GD and vorpal, both types will explode 1/9 of the time if you only reroll on an 8 for the 2d4, but each time the d10 explodes it adds its new roll to 10 damage, while 2d4 adds to 8. Yeah, potential damage is infinite for both, but there is a greater probability for a high number of non-infinite damage for the d10. Take this for example. For 2d4, 72/81 of all rolls will result in 4-7 damage, 8/81 will result in 9-15 damage, and 1/81 will result in 16+ damage. For a d10, 72/81 of all rolls will result in 2-9 damage, 8/81 will result in 11-19 damage, and 1/81 will result in 21+. This can be extrapolated infinitely. So I don't really see a problem.</p><p></p><p>Damage probabilities for 2d4 and d10 with GD and Vorpal:</p><p>89%</p><p>2d4 4-7</p><p>d10 2-9</p><p></p><p>9.8%</p><p>2d4 9-15</p><p>d10 11-19</p><p></p><p>1.2%</p><p>2d4 16+</p><p>d10 21+</p><p></p><p>So, on average, these two types of weapon die will do the same damage, but it is more likely that the d10 will do a large amount.</p><p></p><p></p><p>FINAL TABLES:</p><p></p><p>Base average</p><p>d4 2.5</p><p>d6 3.5</p><p>d8 4.5</p><p>2d4 5</p><p>d10 5.5</p><p>d12 6.5</p><p>2d6 7</p><p></p><p>GD average</p><p>d4 3</p><p>d6 4</p><p>d8 5</p><p>2d4 6 rerolling all 1s</p><p>d10 6</p><p>d12 7</p><p>2d6 8 rerolling all 1s</p><p></p><p>Vorpal average</p><p>d4 3.33</p><p>d6 4.2</p><p>d8 5.14</p><p>2d4 5.33 rerolling only an 8</p><p>d10 6.11</p><p>d12 7.09</p><p>2d6 7.2 rerolling only a 12</p><p></p><p>Average with Vorpal and GD</p><p>d4 4.5</p><p>d6 5</p><p>d8 5.83</p><p>2d4 6.75 exploding only when a 8 is rolled on 2dice but rerolling all 1s</p><p>d10 6.75</p><p>d12 7.7</p><p>2d6 8.33 exploding only when 12 is rolled on 2dice but rerolling all 1s</p><p></p><p>So, there is an interpretation which actually maintains the progression both with and without vorpal. The progression is meaningful and can be maintained as I said above. <em>Regardless of whether or not you like this interpretation or think it is correct</em>, it is the only one that maintains the continuum of average damages for each case: d4<d6<d8<2d4<d10<d12<2d6. It is important to note that because 2d4 and 2d6 are considered a weapon die each set must be kept together when rolling multiple [W]s and they can only explode when an 8 or a 12 is rolled.</p><p></p><p>In summary, any and all 1s can be rerolled when using the GD, this does not break the weapon damage die progression. GD are not the problem. Rerolling every 4 or 6 when rolling 2d4 or 2d6 damage does break the progression both with Vorpal alone, and with Vorpal and GD. Rerolling 2d4 and 2d6 only when an 8 or a 12 results does not break the progression. Therefore, if you feel that this progression is an important system structure that needs to be maintained, the previous is the only rules interpretation that is valid.</p></blockquote><p></p>
[QUOTE="silentounce, post: 4350343, member: 67099"] Dang it, I just wrote a long post that explained everything really well. And then it got messed up somehow. a;djfk;ladsjfj23rerwjfoiafj Ok, let me try to recreate. I found an explanation that character maintains the relationship between all weapon die types as far as > and < at base, with GD, with Vorpal, and with both. For weapon die entries like 2d4 or 2d6. You only explode on the highest possible result, max damage die, an 8 or a 12. With GD, you reroll each one rolled, but this only leads to explosion if the result is max. So for 2d4 with GD and Vorpal, you only explode if you roll (4,4), (1,4) and the 1 rerolls to a 4, or (1,1) and both reroll to 4s. If you take this interpretation, then all weapon die types are consistent as far as > or < except for two exceptions. When you use GD, the average result for 2d4 and d10 are identical, however d10 has a higher max damage. But when you use GD and Vorpal, 2d4 and d10 are still identical, but there is no such thing as max damage. Although, it is less probable for 2d4 to result in a very high damage number than it is for a d10. With GD and vorpal, both types will explode 1/9 of the time if you only reroll on an 8 for the 2d4, but each time the d10 explodes it adds its new roll to 10 damage, while 2d4 adds to 8. Yeah, potential damage is infinite for both, but there is a greater probability for a high number of non-infinite damage for the d10. Take this for example. For 2d4, 72/81 of all rolls will result in 4-7 damage, 8/81 will result in 9-15 damage, and 1/81 will result in 16+ damage. For a d10, 72/81 of all rolls will result in 2-9 damage, 8/81 will result in 11-19 damage, and 1/81 will result in 21+. This can be extrapolated infinitely. So I don't really see a problem. Damage probabilities for 2d4 and d10 with GD and Vorpal: 89% 2d4 4-7 d10 2-9 9.8% 2d4 9-15 d10 11-19 1.2% 2d4 16+ d10 21+ So, on average, these two types of weapon die will do the same damage, but it is more likely that the d10 will do a large amount. FINAL TABLES: Base average d4 2.5 d6 3.5 d8 4.5 2d4 5 d10 5.5 d12 6.5 2d6 7 GD average d4 3 d6 4 d8 5 2d4 6 rerolling all 1s d10 6 d12 7 2d6 8 rerolling all 1s Vorpal average d4 3.33 d6 4.2 d8 5.14 2d4 5.33 rerolling only an 8 d10 6.11 d12 7.09 2d6 7.2 rerolling only a 12 Average with Vorpal and GD d4 4.5 d6 5 d8 5.83 2d4 6.75 exploding only when a 8 is rolled on 2dice but rerolling all 1s d10 6.75 d12 7.7 2d6 8.33 exploding only when 12 is rolled on 2dice but rerolling all 1s So, there is an interpretation which actually maintains the progression both with and without vorpal. The progression is meaningful and can be maintained as I said above. [I]Regardless of whether or not you like this interpretation or think it is correct[/I], it is the only one that maintains the continuum of average damages for each case: d4<d6<d8<2d4<d10<d12<2d6. It is important to note that because 2d4 and 2d6 are considered a weapon die each set must be kept together when rolling multiple [W]s and they can only explode when an 8 or a 12 is rolled. In summary, any and all 1s can be rerolled when using the GD, this does not break the weapon damage die progression. GD are not the problem. Rerolling every 4 or 6 when rolling 2d4 or 2d6 damage does break the progression both with Vorpal alone, and with Vorpal and GD. Rerolling 2d4 and 2d6 only when an 8 or a 12 results does not break the progression. Therefore, if you feel that this progression is an important system structure that needs to be maintained, the previous is the only rules interpretation that is valid. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Vorpal Uber Weapons?!?
Top