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Vorpal vs fortification armor
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<blockquote data-quote="KarinsDad" data-source="post: 2777659" data-attributes="member: 2011"><p>In your opinion. I don't see any such wording there.</p><p></p><p>"Vorpal: This potent and feared ability allows the weapon to sever the heads of those it strikes. Upon a roll of natural 20 (followed by a <strong>successful</strong> roll to confirm <strong>the critical hit</strong>), the weapon severs the opponent’s head (if it has one) from its body. Some creatures, such as many aberrations and all oozes, have no heads. Others, such as golems and undead creatures other than vampires, are not affected by the loss of their heads. Most other creatures, however, die when their heads are cut off."</p><p></p><p>"Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a chance that the <strong>critical hit</strong> or sneak attack <strong>is negated</strong> and damage is instead rolled normally."</p><p></p><p></p><p>If the critical hit is negated, it is not successful. It's not partially negated. It means flat out that the critical hit never happened. That's how the rules work when you roll an attack roll first and a defense roll afterwards. The defensive roll overrides the offensive roll.</p><p></p><p>This does not state that the critical hit damage is negated, it states the critical hit is negated.</p><p></p><p></p><p>The text for "to hit" indicates that you roll damage if you are successful with the hit as well. But, the miss chance rules override that.</p><p></p><p>"An attack roll represents your attempt to strike your opponent on your turn in a round. When you make an attack roll, you roll a d20 and add your attack bonus. (Other modifiers may also apply to this roll.) If your result equals or beats the target’s Armor Class, <strong>you hit and deal damage</strong>."</p><p></p><p>This rule too states what happens if you are successful with a to hit roll. That does not mean that it is all encompassing and cannot be overruled by a different rule.</p><p></p><p>"Concealment gives the subject of a successful attack a 20% chance that the attacker missed because of the concealment. If the attacker hits, the defender must make a miss chance percentile roll <strong>to avoid being struck</strong>. Multiple concealment conditions do not stack."</p><p></p><p></p><p>No difference here. You have a rule in one place that success equals a given event. You have another rule somewhere else that states that defensive success negates the offensive success.</p><p></p><p>There is no Step #2 because Step #3 negates it, just like the Miss Chance roll negates the To Hit roll, even though the To Hit roll is rolled first according to the rules.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2777659, member: 2011"] In your opinion. I don't see any such wording there. "Vorpal: This potent and feared ability allows the weapon to sever the heads of those it strikes. Upon a roll of natural 20 (followed by a [b]successful[/b] roll to confirm [b]the critical hit[/b]), the weapon severs the opponent’s head (if it has one) from its body. Some creatures, such as many aberrations and all oozes, have no heads. Others, such as golems and undead creatures other than vampires, are not affected by the loss of their heads. Most other creatures, however, die when their heads are cut off." "Fortification: This suit of armor or shield produces a magical force that protects vital areas of the wearer more effectively. When a critical hit or sneak attack is scored on the wearer, there is a chance that the [b]critical hit[/b] or sneak attack [b]is negated[/b] and damage is instead rolled normally." If the critical hit is negated, it is not successful. It's not partially negated. It means flat out that the critical hit never happened. That's how the rules work when you roll an attack roll first and a defense roll afterwards. The defensive roll overrides the offensive roll. This does not state that the critical hit damage is negated, it states the critical hit is negated. The text for "to hit" indicates that you roll damage if you are successful with the hit as well. But, the miss chance rules override that. "An attack roll represents your attempt to strike your opponent on your turn in a round. When you make an attack roll, you roll a d20 and add your attack bonus. (Other modifiers may also apply to this roll.) If your result equals or beats the target’s Armor Class, [b]you hit and deal damage[/b]." This rule too states what happens if you are successful with a to hit roll. That does not mean that it is all encompassing and cannot be overruled by a different rule. "Concealment gives the subject of a successful attack a 20% chance that the attacker missed because of the concealment. If the attacker hits, the defender must make a miss chance percentile roll [b]to avoid being struck[/b]. Multiple concealment conditions do not stack." No difference here. You have a rule in one place that success equals a given event. You have another rule somewhere else that states that defensive success negates the offensive success. There is no Step #2 because Step #3 negates it, just like the Miss Chance roll negates the To Hit roll, even though the To Hit roll is rolled first according to the rules. [/QUOTE]
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