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*Pathfinder & Starfinder
Vorpal weapons?
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<blockquote data-quote="kreynolds" data-source="post: 459106" data-attributes="member: 2829"><p>Like the original version of Vorpal, I designed mine long before the ELH ever came out, and it's perfectly in line in regards to power of the core rules. When the ELH is thrown into the mix, however, even the original vorpal doesn't make senses as a +5.</p><p></p><p>Think about it; +3d6 fire per hit and +6d6 fire (total 9d6 fire) on a crit for +8, or cut off a head (big fat maybe) for +5. If you were 30th level, which one would you choose? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>The main problem I have with this idea is that I would still have to waste my time trying to figure out if you can even cut the head of the creature off, if it would even kill it, and if not, how would it affect it. In my experience, this just slows things down and makes the enhancement terribly unreliable for a +5 enhancement, let alone a +10.</p><p></p><p>Also, I try to avoid multipling die rolls as much as possible, and it's pretty much discouraged in 3rd edition, which a few exceptions, such as Empower Spell. I mean literally multiplying, not just increasing the number of die by a multiplier.</p><p></p><p>Last, but not least, its a personal thing for me, but I don't ever multiply additional damage dice, such as sneak attack or flaming, not ever. That kinda thing die in 2nd edition, and I prefer to be reminded of 2nd edition as little as possible. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="kreynolds, post: 459106, member: 2829"] Like the original version of Vorpal, I designed mine long before the ELH ever came out, and it's perfectly in line in regards to power of the core rules. When the ELH is thrown into the mix, however, even the original vorpal doesn't make senses as a +5. Think about it; +3d6 fire per hit and +6d6 fire (total 9d6 fire) on a crit for +8, or cut off a head (big fat maybe) for +5. If you were 30th level, which one would you choose? :) The main problem I have with this idea is that I would still have to waste my time trying to figure out if you can even cut the head of the creature off, if it would even kill it, and if not, how would it affect it. In my experience, this just slows things down and makes the enhancement terribly unreliable for a +5 enhancement, let alone a +10. Also, I try to avoid multipling die rolls as much as possible, and it's pretty much discouraged in 3rd edition, which a few exceptions, such as Empower Spell. I mean literally multiplying, not just increasing the number of die by a multiplier. Last, but not least, its a personal thing for me, but I don't ever multiply additional damage dice, such as sneak attack or flaming, not ever. That kinda thing die in 2nd edition, and I prefer to be reminded of 2nd edition as little as possible. :cool: [/QUOTE]
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