Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Vorpal weapons?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kreynolds" data-source="post: 461265" data-attributes="member: 2829"><p>Yup. It's far less reliable than Flaming, which is only a +1 enhancement and effects nearly everything, yet Vorpal is a +5 enhancement and doesn't kill Constructs, Elementals, Oozes, Undead (damn near all of them), any monster that lecks a discernable head and neck, and other specific monsters.</p><p></p><p></p><p></p><p>As well as the other types I mentioned.</p><p></p><p></p><p></p><p>Elementals are alive. Like Outsiders, they can't be raised. Unlike Outsiders, they are immune to crits, but they are still alive. Golems, which are Constructs, are powered by earth elementals, yet a Vorpal weapon will not kill a Construct. "Living" is way to ambiguous to use. I get your meaning, but the point of redesigning the Vorpal enhancement was to make it less of a pain in the rear to use it. "Living" wouldn't simplify it in my mind.</p><p></p><p></p><p></p><p>Because a Nat 20 got you double-max damage. First, you max your damage, then you multiply it by two. 3rd edition works really hard to avoid that kind of multiplication.</p><p></p><p></p><p></p><p>I agree, which is exactly why I added the x10 force damage multiplier to mine. The high amount of damage at a +5 cost isn't a problem unless you're using the epic level rules, and like I said, the DMG wasn't designed with the epic level rules in mind at all.</p><p></p><p>If you're interested in just raising a weapon's critical multiplier, I'd recommend taking a look at Caliban's Reaver enhancement. It was pretty cool actually, and I even use it in my games. It raises the multiplier of a weapon by 1 point at a cost of +1 market price modifier. It's pretty cool.</p></blockquote><p></p>
[QUOTE="kreynolds, post: 461265, member: 2829"] Yup. It's far less reliable than Flaming, which is only a +1 enhancement and effects nearly everything, yet Vorpal is a +5 enhancement and doesn't kill Constructs, Elementals, Oozes, Undead (damn near all of them), any monster that lecks a discernable head and neck, and other specific monsters. As well as the other types I mentioned. Elementals are alive. Like Outsiders, they can't be raised. Unlike Outsiders, they are immune to crits, but they are still alive. Golems, which are Constructs, are powered by earth elementals, yet a Vorpal weapon will not kill a Construct. "Living" is way to ambiguous to use. I get your meaning, but the point of redesigning the Vorpal enhancement was to make it less of a pain in the rear to use it. "Living" wouldn't simplify it in my mind. Because a Nat 20 got you double-max damage. First, you max your damage, then you multiply it by two. 3rd edition works really hard to avoid that kind of multiplication. I agree, which is exactly why I added the x10 force damage multiplier to mine. The high amount of damage at a +5 cost isn't a problem unless you're using the epic level rules, and like I said, the DMG wasn't designed with the epic level rules in mind at all. If you're interested in just raising a weapon's critical multiplier, I'd recommend taking a look at Caliban's Reaver enhancement. It was pretty cool actually, and I even use it in my games. It raises the multiplier of a weapon by 1 point at a cost of +1 market price modifier. It's pretty cool. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Vorpal weapons?
Top