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<blockquote data-quote="Scribble" data-source="post: 3978573" data-attributes="member: 23977"><p>In my opinion, however, the point of no map would be that whats a week ahead is whatever you need to be there. Once you draw a map it leads to the idea that what ever is a week ahead is whats on the map. </p><p></p><p>Map says there's a swamp ahead, but what if you'd rather have the characters adventure in a forest? </p><p></p><p>I know the easy answer is to say that you can just change it for your campaign, but how many times have we heard (well read really) people complaining because they can't figure out how to use something (an adventure, a source book, an article) because x campaign guide or map says nothing about it... Or where best to place x adventure because the campaign map doesn't show anything like that...</p><p></p><p>Maps have an unfortunate habit of making things official. They make what is there (in the eyes of many) the only thing that can be there. The whole point of POL is that it is whatever it needs to be. </p><p></p><p>It leaves the world unexplored, so that not on your characters get to explore it, but you get to explore it as players as well.</p></blockquote><p></p>
[QUOTE="Scribble, post: 3978573, member: 23977"] In my opinion, however, the point of no map would be that whats a week ahead is whatever you need to be there. Once you draw a map it leads to the idea that what ever is a week ahead is whats on the map. Map says there's a swamp ahead, but what if you'd rather have the characters adventure in a forest? I know the easy answer is to say that you can just change it for your campaign, but how many times have we heard (well read really) people complaining because they can't figure out how to use something (an adventure, a source book, an article) because x campaign guide or map says nothing about it... Or where best to place x adventure because the campaign map doesn't show anything like that... Maps have an unfortunate habit of making things official. They make what is there (in the eyes of many) the only thing that can be there. The whole point of POL is that it is whatever it needs to be. It leaves the world unexplored, so that not on your characters get to explore it, but you get to explore it as players as well. [/QUOTE]
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