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<blockquote data-quote="Aristotle" data-source="post: 3978967" data-attributes="member: 5885"><p>Then, in my opinion, you aren't going to be happy with a Points of Light style game. You'll want to pick up, or create, a campaign setting instead.</p><p></p><p>Don't get me wrong... I've been building top-down worlds for years. I start with a world map and a creation myth and work my way down through the various cultures that make up the world to common kinds of insects found in the Kesh Valley or the top imports and exports of a given empire and typical recipes for the region (we're going to be stopping at an inn in Bartaslov in tonight's game, so I'll make french onion soup so the players can taste what their characters are eating)... I even detailed 26 species of dogs for a 2e world, to better understand how and why the locals used them in a magically influenced world.</p><p></p><p>My players don't see all of that. They aren't interested, honestly. They are generally happy to interact with a cohesive world, even when I only let them see a small part of it. The pay off for me is more in the work (I enjoy it) and the chance that our campaign goes back to Bartaslov and one of my players makes the remark "Mmmm, Onion soup."</p><p></p><p>But that isn't PoL. I'm going to try a PoL campaign with 4E. My first since the unintentional patchwork of Greyhawk and Forgotten Realms adventures I ran when I first started playing. Pol is a little bit sloppy and a whole lot of seat-of-your-pants. I'm not sure it's for me, but I get the concept.</p></blockquote><p></p>
[QUOTE="Aristotle, post: 3978967, member: 5885"] Then, in my opinion, you aren't going to be happy with a Points of Light style game. You'll want to pick up, or create, a campaign setting instead. Don't get me wrong... I've been building top-down worlds for years. I start with a world map and a creation myth and work my way down through the various cultures that make up the world to common kinds of insects found in the Kesh Valley or the top imports and exports of a given empire and typical recipes for the region (we're going to be stopping at an inn in Bartaslov in tonight's game, so I'll make french onion soup so the players can taste what their characters are eating)... I even detailed 26 species of dogs for a 2e world, to better understand how and why the locals used them in a magically influenced world. My players don't see all of that. They aren't interested, honestly. They are generally happy to interact with a cohesive world, even when I only let them see a small part of it. The pay off for me is more in the work (I enjoy it) and the chance that our campaign goes back to Bartaslov and one of my players makes the remark "Mmmm, Onion soup." But that isn't PoL. I'm going to try a PoL campaign with 4E. My first since the unintentional patchwork of Greyhawk and Forgotten Realms adventures I ran when I first started playing. Pol is a little bit sloppy and a whole lot of seat-of-your-pants. I'm not sure it's for me, but I get the concept. [/QUOTE]
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