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*Pathfinder & Starfinder
Vote for the Most Powerful Arcane Spell Level...(?)
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<blockquote data-quote="Jimlock" data-source="post: 5586853" data-attributes="member: 6674931"><p>oh...I do not enjoy limiting anyone... What i really enjoy is when all players around the table are having fun. </p><p></p><p>And one of the reasons they are heaving fun is because they get an almost equal share of the pie...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Moreover, I do not feel restricted to do it by RAW...I can always change whatever I like so as to balance the game...</p><p></p><p>Having said that, a few RAW "tips & tricks" can come in handy so as to convince the raging Rules-Lawyer-player...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Real problems come with Divine spellcasters, not so much of a RAW back up there<img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" />... but I get it done my way after all...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p></p><p>Oh I asure you I do not play like that so as to balance my classes... I just like magic being somewhat rare... this fits both my tastes and the balance of my games. </p><p></p><p>If I liked playing in worlds abundant of magic (a thing that will never happen...but still) i would have house-ruled the whole thing...</p><p></p><p></p><p></p><p>The way i see it, is that they intentionally let this "flexibility" in the books.</p><p></p><p>Declaring/being-sure of what is balanced and what isn't... is a very difficult thing to do...</p><p></p><p>It requires LOTS and LOTS of playtesting... and most of the times this is not enough either... </p><p></p><p>...because the combinations of encounters/rules/situations are actually innumerable...</p><p></p><p>so the best thing to do is to introduce this flexibility, as well as a certain "vagueness" in the books so as to allow for customization...</p><p></p><p>That way... each game group can find it's own balance...(if indeed they are looking for it)</p><p></p><p>This flexibility does not cover every aspect of the game... that's certain... </p><p></p><p>But we can find it in more places than we actually think, if we look closer...</p></blockquote><p></p>
[QUOTE="Jimlock, post: 5586853, member: 6674931"] oh...I do not enjoy limiting anyone... What i really enjoy is when all players around the table are having fun. And one of the reasons they are heaving fun is because they get an almost equal share of the pie...:) Moreover, I do not feel restricted to do it by RAW...I can always change whatever I like so as to balance the game... Having said that, a few RAW "tips & tricks" can come in handy so as to convince the raging Rules-Lawyer-player...:p Real problems come with Divine spellcasters, not so much of a RAW back up there:erm:... but I get it done my way after all...;) Oh I asure you I do not play like that so as to balance my classes... I just like magic being somewhat rare... this fits both my tastes and the balance of my games. If I liked playing in worlds abundant of magic (a thing that will never happen...but still) i would have house-ruled the whole thing... The way i see it, is that they intentionally let this "flexibility" in the books. Declaring/being-sure of what is balanced and what isn't... is a very difficult thing to do... It requires LOTS and LOTS of playtesting... and most of the times this is not enough either... ...because the combinations of encounters/rules/situations are actually innumerable... so the best thing to do is to introduce this flexibility, as well as a certain "vagueness" in the books so as to allow for customization... That way... each game group can find it's own balance...(if indeed they are looking for it) This flexibility does not cover every aspect of the game... that's certain... But we can find it in more places than we actually think, if we look closer... [/QUOTE]
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Vote for the Most Powerful Arcane Spell Level...(?)
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