Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Vote for your favorite Paragon Path - Part 9: Swordmage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kinneus" data-source="post: 5107916" data-attributes="member: 48215"><p>Wow, surprised the Wandering Swordmage is doing as well as he is. It's my favorite PP of my favorite class, but I like it more for fluff reasons than mechanical reasons. Mechanically, I think it's kind of a stinker. As people have already said, you have to plan from level 1 if you want to play as one. Aegis Insight has the potential to be powerful, but I have a hard time justifying a Wisdom higher than 15 at level 1. That comes out to a +3 modifier at level 11, boosting your Aegis burst from 2 to 5. Significant, but game-changing? Not sure; haven't see it in play. "Learn From Experience" is, in my opinion, downright weak for a 16th level passive benefit, requiring you to be hit by a crit, survive, and be close enough to counter-attack before it even comes into play. "Arcane Tanglestep," the 12th level utility, sounds sweet, but I doubt it'll really beat an 11th level Swordmage's normal Aegis-violation immediate interrupt. "Heritage of Blades," however, is sweet. Minor action attacks are delicious, and the flavor of the power just meshes perfectly with what a Swordmage should be, I think.</p><p> </p><p>What I like best about the PP, though, is that it doesn't come with a lot of baggage. For some reason, the creators decided to present Swordmagic as this ancient, esoteric form of magic brought either from the Feywild by eladrin or the genasi from the Elemental Chaos. And that's cool and all, but it's just too similar to wizardry for me. I prefer to think of my Swordmages as self-taught virtuosos, boldly pioneering some new form of magic. Or as quasi-insane magical improvisers, constantly experimenting and teleporting around almost on accident. Or (my personal favorite background) mages whose academy was burned to the ground while they were still learning the basics, so they've been forced to combine their natural magical ability with swordplay to survive.</p><p> </p><p>Point is, Wandering Swordmage just seems appropriate, because let's face it, that's what most adventurers are going to be. They're not going to have time to study the ancient styles of Shyr or what-have-you. They're just going to pick up whatever dirty, slapdash tricks they can.</p></blockquote><p></p>
[QUOTE="Kinneus, post: 5107916, member: 48215"] Wow, surprised the Wandering Swordmage is doing as well as he is. It's my favorite PP of my favorite class, but I like it more for fluff reasons than mechanical reasons. Mechanically, I think it's kind of a stinker. As people have already said, you have to plan from level 1 if you want to play as one. Aegis Insight has the potential to be powerful, but I have a hard time justifying a Wisdom higher than 15 at level 1. That comes out to a +3 modifier at level 11, boosting your Aegis burst from 2 to 5. Significant, but game-changing? Not sure; haven't see it in play. "Learn From Experience" is, in my opinion, downright weak for a 16th level passive benefit, requiring you to be hit by a crit, survive, and be close enough to counter-attack before it even comes into play. "Arcane Tanglestep," the 12th level utility, sounds sweet, but I doubt it'll really beat an 11th level Swordmage's normal Aegis-violation immediate interrupt. "Heritage of Blades," however, is sweet. Minor action attacks are delicious, and the flavor of the power just meshes perfectly with what a Swordmage should be, I think. What I like best about the PP, though, is that it doesn't come with a lot of baggage. For some reason, the creators decided to present Swordmagic as this ancient, esoteric form of magic brought either from the Feywild by eladrin or the genasi from the Elemental Chaos. And that's cool and all, but it's just too similar to wizardry for me. I prefer to think of my Swordmages as self-taught virtuosos, boldly pioneering some new form of magic. Or as quasi-insane magical improvisers, constantly experimenting and teleporting around almost on accident. Or (my personal favorite background) mages whose academy was burned to the ground while they were still learning the basics, so they've been forced to combine their natural magical ability with swordplay to survive. Point is, Wandering Swordmage just seems appropriate, because let's face it, that's what most adventurers are going to be. They're not going to have time to study the ancient styles of Shyr or what-have-you. They're just going to pick up whatever dirty, slapdash tricks they can. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Vote for your favorite Paragon Path - Part 9: Swordmage
Top