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[VOTE HERE!] The What Is It? Contest 3
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<blockquote data-quote="Mark Chance" data-source="post: 5516797" data-attributes="member: 2795"><p><strong>Walking Dad's Fungal Zombie</strong></p><p></p><p><em>After hearing heavy blows from the other side, the wall finally falls apart, revealing a hulking human shape with a strange rotten skin color and dead eyes...</em></p><p></p><p><span style="color: white"><strong>Fungal Zombie - Wrecker CR 7</strong></span></p><p><strong>XP 3200</strong></p><p></p><p>NE Large plant (augmented human)</p><p></p><p><strong>Init</strong> +0; <strong>Senses</strong> low-light vision; Perception +0</p><p></p><p>[SIZE=-2]<strong>DEFENSE</strong>[/SIZE]<strong></strong></p><p><strong>AC</strong> 20, <strong>touch</strong> 9, <strong>flat-footed</strong> 19 (+0 Dex, +11 natural, -1 size)</p><p><strong>hp</strong> 90 (12d8+36) </p><p></p><p><strong>Fort</strong> +11, <strong>Ref</strong> +4, <strong>Will</strong> +3; </p><p><strong>Defensive Abilities</strong> plant traits, mindless; <strong>DR</strong> 10/slashing; </p><p><strong>Weaknesses</strong> vulnerability to fire</p><p></p><p>[SIZE=-2]<strong>OFFENSE</strong>[/SIZE]<strong></strong></p><p><strong>Speed</strong> 30 ft. </p><p><strong>Melee</strong> 2 slams +14 (1d8+5 plus disease)</p><p><strong>Ranged</strong> rock +9 (1d8+7)</p><p><strong>Space</strong> 10 ft.<strong>Reach</strong> 10 ft.</p><p><strong>Special Attacks</strong> rock throwing (120 ft.), spore burst, trample (1d8+7 plus disease, DC 21)</p><p></p><p>[SIZE=-2]<strong>STATISTICS</strong>[/SIZE]<strong></strong></p><p><strong>Str</strong> 21, <strong>Dex</strong> 10, <strong>Con</strong> 17, <strong>Int</strong> - , <strong>Wis</strong> 10, <strong>Cha</strong> 10; </p><p><strong>Base Atk</strong> +9; <strong>CMB</strong> 17; <strong>CMD</strong> 28</p><p></p><p><strong>Feats</strong><span style="font-size: 12px">B</span> Improved Sunder, Iron Will, Power Attack, Weapon Focus (slam)</p><p><strong>Languages</strong> -</p><p><strong>SQ</strong> double damage against objects</p><p></p><p>[SIZE=-2]<strong>ECOLOGY</strong>[/SIZE]<strong></strong></p><p><strong>Environment</strong> any</p><p><strong>Organization</strong> solitary or hive (2-7)</p><p><strong>Treasure</strong> none</p><p></p><p>[SIZE=-2]<strong>SPECIAL ABILITIES</strong>[/SIZE]</p><p></p><p>Spore Burst (Ex)</p><p>When a fungal zombie dies, it explodes in a burst of spores. All creatures adjacent to the fungal zombie are exposed to its plague as if struck by a slam attack and must make a Fortitude save or contract fungal rot.</p><p></p><p>Disease (Su)</p><p>The slam attack — as well as any other natural attacks — of a fungal zombie carries the fungal rot disease.</p><p></p><p>Fungal rot: slam; save Fort DC 11; onset 1d4 days; frequency 1/day; effect 1d2 Con, this damage cannot be healed while the creature is infected; cure 2 consecutive saves. Any humanoid who dies while infected transforms to a fungal zombie in 2d6 hours.</p><p></p><p><strong>Background:</strong></p><p>No one is sure how it happened. The first victims of the 'plague' or whatever it is was a farmer and his family from a remote farm. But it quickly spread, as the infected rose again, bashing through every barrier, not stopped by arrow or prayer. The only thing that seems reliable and working seems to set them afire, as the fungal fibers that fill most of their body burn rapidly.</p><p>Their origin? Maybe some brave soul will find out, before everything is to late.</p><p></p><p></p><p><strong>Hooks:</strong> <span style="font-size: 9px">(all hooks can and should be combined in many different ways, chosen by the DM.)</span></p><p>What is it's origin? - Where did they come from? A stone from a far away planet, carrying deadly spores? Strange aberrations from another plane sending the first wave to conquer this plane? A cult of a demonic plant entity trying to convert the material plane to the new layer of their lord?</p><p></p><p>Could they be healed? - Can the heroes really slay everyone when their is the 'risk' of a cure. What if the cure requires a far travel or some components not available on the material plane?</p><p></p><p>This thing seems rather specialized. - This zombie seems to work like a living wrecking machine, 'designed' to destroy buildings and other fortifications. Are their more kinds of them? Waves with other specialized functions, controlled by some hidden force?</p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Story use:</strong> An 'undead' plague that isn't quickly countered by clerics channeling their positive energies or using the many undead specific spells to ward them of. Also another origin than a necromancer raising an army to destroy everything.</span></p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5516797, member: 2795"] [b]Walking Dad's Fungal Zombie[/b] [I]After hearing heavy blows from the other side, the wall finally falls apart, revealing a hulking human shape with a strange rotten skin color and dead eyes...[/I] [COLOR=white][B]Fungal Zombie - Wrecker CR 7[/B][/COLOR] [B]XP 3200[/B] NE Large plant (augmented human) [B]Init[/B] +0; [B]Senses[/B] low-light vision; Perception +0 [SIZE=-2][B]DEFENSE[/B][/SIZE][B] AC[/B] 20, [B]touch[/B] 9, [B]flat-footed[/B] 19 (+0 Dex, +11 natural, -1 size) [B]hp[/B] 90 (12d8+36) [B]Fort[/B] +11, [B]Ref[/B] +4, [B]Will[/B] +3; [B]Defensive Abilities[/B] plant traits, mindless; [B]DR[/B] 10/slashing; [B]Weaknesses[/B] vulnerability to fire [SIZE=-2][B]OFFENSE[/B][/SIZE][B] Speed[/B] 30 ft. [B]Melee[/B] 2 slams +14 (1d8+5 plus disease) [B]Ranged[/B] rock +9 (1d8+7) [B]Space[/B] 10 ft.[B]Reach[/B] 10 ft. [B]Special Attacks[/B] rock throwing (120 ft.), spore burst, trample (1d8+7 plus disease, DC 21) [SIZE=-2][B]STATISTICS[/B][/SIZE][B] Str[/B] 21, [B]Dex[/B] 10, [B]Con[/B] 17, [B]Int[/B] - , [B]Wis[/B] 10, [B]Cha[/B] 10; [B]Base Atk[/B] +9; [B]CMB[/B] 17; [B]CMD[/B] 28 [B]Feats[/B][SIZE=3]B[/SIZE] Improved Sunder, Iron Will, Power Attack, Weapon Focus (slam) [B]Languages[/B] - [B]SQ[/B] double damage against objects [SIZE=-2][B]ECOLOGY[/B][/SIZE][B] Environment[/B] any [B]Organization[/B] solitary or hive (2-7) [B]Treasure[/B] none [SIZE=-2][B]SPECIAL ABILITIES[/B][/SIZE] Spore Burst (Ex) When a fungal zombie dies, it explodes in a burst of spores. All creatures adjacent to the fungal zombie are exposed to its plague as if struck by a slam attack and must make a Fortitude save or contract fungal rot. Disease (Su) The slam attack — as well as any other natural attacks — of a fungal zombie carries the fungal rot disease. Fungal rot: slam; save Fort DC 11; onset 1d4 days; frequency 1/day; effect 1d2 Con, this damage cannot be healed while the creature is infected; cure 2 consecutive saves. Any humanoid who dies while infected transforms to a fungal zombie in 2d6 hours. [B]Background:[/B] No one is sure how it happened. The first victims of the 'plague' or whatever it is was a farmer and his family from a remote farm. But it quickly spread, as the infected rose again, bashing through every barrier, not stopped by arrow or prayer. The only thing that seems reliable and working seems to set them afire, as the fungal fibers that fill most of their body burn rapidly. Their origin? Maybe some brave soul will find out, before everything is to late. [B]Hooks:[/B] [SIZE=1](all hooks can and should be combined in many different ways, chosen by the DM.)[/SIZE] What is it's origin? - Where did they come from? A stone from a far away planet, carrying deadly spores? Strange aberrations from another plane sending the first wave to conquer this plane? A cult of a demonic plant entity trying to convert the material plane to the new layer of their lord? Could they be healed? - Can the heroes really slay everyone when their is the 'risk' of a cure. What if the cure requires a far travel or some components not available on the material plane? This thing seems rather specialized. - This zombie seems to work like a living wrecking machine, 'designed' to destroy buildings and other fortifications. Are their more kinds of them? Waves with other specialized functions, controlled by some hidden force? [SIZE=1] [B]Story use:[/B] An 'undead' plague that isn't quickly countered by clerics channeling their positive energies or using the many undead specific spells to ward them of. Also another origin than a necromancer raising an army to destroy everything.[/SIZE] [/QUOTE]
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