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[VOTE HERE!] The What Is It? Contest 4
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<blockquote data-quote="Mark Chance" data-source="post: 5560989" data-attributes="member: 2795"><p><strong>Walking Dad's Dire Mole</strong></p><p></p><p><span style="font-size: 12px"><strong><span style="color: white">Dire Mole </span></strong></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><em>The earth below your feet shudders and piles up. Massive black claws are the first thing you see before the creature emerges. It is a dire mole, a massive sized black mole whose upper hide is scaled like an armadillo.</em></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>CR 6; XP 2400</strong></span></p><p><span style="font-size: 12px">N Large animal </span></p><p><span style="font-size: 12px"><strong>Init</strong> +7; <strong>Senses</strong> low-light vision, scent, tremorsense 60 ft.; Perception +11</span>[/FONT]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>[FONT=&quot]DEFENSE[/FONT]</strong></span> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>[FONT=&quot]AC[/FONT]</strong></span> [FONT=&quot]<span style="font-size: 12px"> 21, <strong>touch</strong> 12, <strong>flat-footed</strong> 18 (+3 Dex, +9 natural, -1 size)</span></p><p><span style="font-size: 12px"><strong>hp</strong> 60 (8d8+24) </span></p><p><span style="font-size: 12px"><strong>Fort</strong> +9, <strong>Ref</strong> +9, <strong>Will</strong> +5; </span>[/FONT]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>[FONT=&quot]OFFENSE[/FONT]</strong></span> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>[FONT=&quot]Speed[/FONT]</strong></span> [FONT=&quot]<span style="font-size: 12px"> 40 ft., burrow 20 ft. </span></p><p><span style="font-size: 12px"><strong>Melee</strong> 2 claws +7 (1d8+5/19-20)</span></p><p><span style="font-size: 12px"><strong>Space</strong> 10 ft.<strong>Reach</strong> 5 ft.</span></p><p><span style="font-size: 12px"><strong>Special Attacks</strong> </span>[/FONT][FONT=&quot]<span style="font-size: 12px"> <a href="http://www.pathfindersrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Rend-Ex-" target="_blank">rend</a> (2 claws, 1d8+5), savage claws</span>[/FONT]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>[FONT=&quot]STATISTICS[/FONT]</strong></span> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>[FONT=&quot]Str[/FONT]</strong></span> [FONT=&quot]<span style="font-size: 12px"> 15, <strong>Dex</strong> 17, <strong>Con</strong> 16, <strong>Int</strong> 2, <strong>Wis</strong> 13, <strong>Cha</strong> 6; </span></p><p><span style="font-size: 12px"><strong>Base Atk</strong> +6; <strong>CMB</strong> 11; <strong>CMD</strong> 25</span></p><p><span style="font-size: 12px"><strong>Feats</strong> Improved Initiative, Iron Will, Skill Focus (Perception), Weapon Focus (claw)</span></p><p><span style="font-size: 12px"><strong>Skills</strong> Acrobatics +11, Perception +11</span>[/FONT]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>[FONT=&quot]ECOLOGY[/FONT]</strong></span> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>[FONT=&quot]Environment[/FONT]</strong></span> [FONT=&quot]<span style="font-size: 12px"> temperate hills, underground</span></p><p><span style="font-size: 12px"><strong>Organization</strong> solitary or pair</span></p><p><span style="font-size: 12px"><strong>Treasure</strong> none</span>[/FONT]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"><strong>[FONT=&quot]SPECIAL ABILITIES[/FONT]</strong></span> <span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span> [FONT=&quot]<span style="font-size: 12px">Savage Claws (Ex) A Dire Mole's claws is particularly dangerous. It applies 1-1/2 times its Strength modifier to damage inflicted with its claw attack, and threatens a critical hit on a 19-20. The base damage is also calculated at if the Mole were one size category larger.</span>[/FONT]<span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px"></span><strong>Background:</strong></p><p>The dire mole is a throwback to a primal age. Some managed to live to current times, just like dire wolves.</p><p></p><p>or</p><p></p><p>Dire moles were created by the magic of an evil shaman to topple the buildings of his throws by this tunneling menace.</p><p></p><p>or</p><p></p><p>Dire moles live in deep caverns underground, but the last ones are protected by mole-were keepers who were infected by a rare kind of lycanthropy that gave them intelligence and the ability to take a dwarf and hybrid form.</p><p></p><p>You decide!</p><p> </p><p><strong>Hooks:</strong></p><p>What is it's origin? - Where did they come from? Are they another natural occurring dire animal or threy were created on purpose? Who could use large creatures that can tunnel quickly through anything but solid rock?</p><p> </p><p>Tunnels through the wall - an empire, city is protected by a wall. The heroes have to stop the dire moles from tunneling under it to prevent it's destruction. But was this chance or is this the preparation for an attack from the barabaric tribes of the west.</p><p></p><p>Hunting party - Some nobles vanished one by one on a hunting trip, leaving only big holes below their tents. What happened here? Has an evil druid found a shape to quickly under-tunnel the nobles defenses? And what horrors may lay in his underground lair? The heroes have to act quickly as this dungeon looks rather unstable.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5560989, member: 2795"] [b]Walking Dad's Dire Mole[/b] [size=3][B][COLOR=white]Dire Mole [/COLOR][/B] [I]The earth below your feet shudders and piles up. Massive black claws are the first thing you see before the creature emerges. It is a dire mole, a massive sized black mole whose upper hide is scaled like an armadillo.[/I] [B]CR 6; XP 2400[/B] N Large animal [B]Init[/B] +7; [B]Senses[/B] low-light vision, scent, tremorsense 60 ft.; Perception +11[/SIZE][/FONT][SIZE=3] [B][FONT="]DEFENSE[/FONT][/B][/SIZE] [SIZE=3] [B][FONT="]AC[/FONT][/B][/SIZE] [FONT="][SIZE=3] 21, [B]touch[/B] 12, [B]flat-footed[/B] 18 (+3 Dex, +9 natural, -1 size) [B]hp[/B] 60 (8d8+24) [B]Fort[/B] +9, [B]Ref[/B] +9, [B]Will[/B] +5; [/SIZE][/FONT][SIZE=3] [B][FONT="]OFFENSE[/FONT][/B][/SIZE] [SIZE=3] [B][FONT="]Speed[/FONT][/B][/SIZE] [FONT="][SIZE=3] 40 ft., burrow 20 ft. [B]Melee[/B] 2 claws +7 (1d8+5/19-20) [B]Space[/B] 10 ft.[B]Reach[/B] 5 ft. [B]Special Attacks[/B] [/SIZE][/FONT][FONT="][SIZE=3] [URL="http://www.pathfindersrd.com/bestiary/rules-for-monsters/universal-monster-rules#TOC-Rend-Ex-"]rend[/URL] (2 claws, 1d8+5), savage claws[/SIZE][/FONT][SIZE=3] [B][FONT="]STATISTICS[/FONT][/B][/SIZE] [SIZE=3] [B][FONT="]Str[/FONT][/B][/SIZE] [FONT="][SIZE=3] 15, [B]Dex[/B] 17, [B]Con[/B] 16, [B]Int[/B] 2, [B]Wis[/B] 13, [B]Cha[/B] 6; [B]Base Atk[/B] +6; [B]CMB[/B] 11; [B]CMD[/B] 25 [B]Feats[/B] Improved Initiative, Iron Will, Skill Focus (Perception), Weapon Focus (claw) [B]Skills[/B] Acrobatics +11, Perception +11[/SIZE][/FONT][SIZE=3] [B][FONT="]ECOLOGY[/FONT][/B][/SIZE] [SIZE=3] [B][FONT="]Environment[/FONT][/B][/SIZE] [FONT="][SIZE=3] temperate hills, underground [B]Organization[/B] solitary or pair [B]Treasure[/B] none[/SIZE][/FONT][SIZE=3] [B][FONT="]SPECIAL ABILITIES[/FONT][/B][/SIZE] [SIZE=3] [/SIZE] [FONT="][SIZE=3]Savage Claws (Ex) A Dire Mole's claws is particularly dangerous. It applies 1-1/2 times its Strength modifier to damage inflicted with its claw attack, and threatens a critical hit on a 19-20. The base damage is also calculated at if the Mole were one size category larger.[/SIZE][/FONT][SIZE=3] [/SIZE][B]Background:[/B] The dire mole is a throwback to a primal age. Some managed to live to current times, just like dire wolves. or Dire moles were created by the magic of an evil shaman to topple the buildings of his throws by this tunneling menace. or Dire moles live in deep caverns underground, but the last ones are protected by mole-were keepers who were infected by a rare kind of lycanthropy that gave them intelligence and the ability to take a dwarf and hybrid form. You decide! [B]Hooks:[/B] What is it's origin? - Where did they come from? Are they another natural occurring dire animal or threy were created on purpose? Who could use large creatures that can tunnel quickly through anything but solid rock? Tunnels through the wall - an empire, city is protected by a wall. The heroes have to stop the dire moles from tunneling under it to prevent it's destruction. But was this chance or is this the preparation for an attack from the barabaric tribes of the west. Hunting party - Some nobles vanished one by one on a hunting trip, leaving only big holes below their tents. What happened here? Has an evil druid found a shape to quickly under-tunnel the nobles defenses? And what horrors may lay in his underground lair? The heroes have to act quickly as this dungeon looks rather unstable. [/QUOTE]
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